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Phoenix

Former Member
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Phoenix last won the day on April 4 2018

Phoenix had the most liked content!

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About Phoenix

  • Birthday 08/05/1999

Profile Information

  • Pronoun(s)
    Male
  • Location
    U.S. Military in Japan
  • Interests
    Anime / Reading / computers / competitive gaming and casual / sky gazing/star gazing / models (like toy models)

Star Wars: The Old Republic Character Reference

  • SWTOR Names
    Sorasho - Ally'son - Phoenix - Grendi - B'we - Meno Ren - Xynel
  • Class
    Vanguard
  • Specialization
    DPS

Guild Wars 2 Character Reference

  • GW2 Names
    Sorasho
  • Race
    Human
  • Profession
    Elementalist

World of Warcraft Character Reference

  • WoW Names
    Clanel - Death knight lvl 120 ilvl 390~

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  1. Ive been away for a while and have been super busy.

     

    For those wondering.

     

    I got married to the love of my life.

     

    Moving south in Japan and still working just as hard.

     

    Playing with a long time group of friends and trying to enjoy my time off while I can.

     

    If you ever want to contact me. PM me on Discord @ Phoenix#4357

    JLO_1105.jpg

    1. Show previous comments  8 more
    2. Neo

      Neo

      Big congratulations on the marriage, Phoenix!! Amazing to see that life’s been well with you! We’re already added on Discord so we need to get together some time again to catch up. See you soon! :D

    3. RaVem

      RaVem

      Congratulations @Phoenix!  I am super happy for you man!  I hope you and the wife are doing well in all this madness.  Be safe and keep in touch brother.

       

      RaVem

    4. Gagi

      Gagi

      Getting this a bit late but I'm really happy for ya! Congrats! I hope we get to play again some day!

  2. I will be at work then. Just not good time for me, becuse 7:30pm EST Sunday is Monday at 8:30am JPT for me. @KalianVan probably gonna have to change times if you want me to play. Sorry.
  3. If you ever want to play any Halo MCC just PM me on Discord my Phoenix#4357 I play in my real life friends discord server. If you want to join there and play with me or other in Halo MCC just ask for a invite to the discord.
  4. Hello Everyone! This page is for all Halo players and those who want to try Halo for the first time since it came to PC! I am working on making a club for people from RoH to join in on the fun. I have played years of Halo and have already put in 50 hours in the Halo MCC on PC. If this is your first time playing Halo and want to try it, currently Halo Reach the last installment from Bungie before they left for Destiny is available for PC players. 343i is planning to release each Halo separately so that they can optimize it and so you can start from the beginning instead of jumping around in the story line. Here is the order of the story line. Halo Reach > Halo CE > Halo 2 > Halo 3: ODST > Halo 3 > Halo 4 > Halo 5 > Halo: Infinite (Coming Soon). If you go on steam you can buy the Halo Master Chief Collection for $40 USD if you wish to buy just Halo Reach you can buy it for $10 USD. They gave players a choice so you can play what you want, but the MCC is 6 games for $40 USDs. I have played Halo since I was 6 years old. It is a awesome experience to play every Halo on PC. Down below in the comments just tell us your steam url / profile and if you want your Xbox gamertag. If you don't own a xbox or have a profile all you have to do is when you buy MCC and start playing you will be prompted to make one from what I know. It is free so don't worry. Here is my gamertag and steam profile url. Steam: https://steamcommunity.com/id/RoHPhoenix/ Xbox: Phoenix6379 Enjoy and good luck out there Spartans! Phoenix
  5. We did defend you against the crusaders and contingency.. lol Well @Vedian We were gonna just kill both of you, but the game glitched out and didn't want us to complete the vote to start the war lol
  6. @Kriege7, @KalianVan, @Vedian With too many session down game 8 has come to a end. Around year 2475 The Contingency shows it's ugly head we smashed them back to oblivion. The L-gates were shorty opened after a swift defeat of the Contingency with cute harmless dragons coming out from the gate. The robots of the Omni empire started the war against the biggest federation that is operational. With the game glitching and desync of events happening the game was forced to a close. @Vedian has won the game with @KalianVan far second and @Kriege7 right behind him and with me in last just about to tie with @Kriege7
  7. They just made me dayshift so I won't be there for next weeks game
  8. @Vedian@Kriege7@KalianVan By the way the 15th Nov I will be able to play I just will have to let you know a little in advance before I log on. Working late is all and on the weekend in two weeks. So I will message you guys if I can't or can go not this game but the next game coming up.
  9. ################################################################# ######################### VERSION 2.5.1 ########################## ################################################################# ################### # UI ################### * The tooltip for Livestock now mentions that Lithoid Livestock produce Minerals instead of Food * Chat muting commands now work consistently between in-game and lobby chat ################### # Bugfixes ################### * Lithoid Empires with the Terravore civic should no longer occasionally end up blocked from social research * Fixed so that players get the correct visual representation of chosen parts for the lithoid ships * Fixed Lithoids wrongly getting unhappiness and growth penalties from negative food, this comes from negative minerals for them now * Graphics options chosen in game launcher should actually apply in game now * Launcher should correctly handle mods and game options on the Paradoxplaza version of the game * Fixed a crash when network is disconnected By the way @Kriege7 @Vedian @KalianVan They said this about saves from last patch; Save games shouldn't be adversely affected by the switch from 2.5.0 to 2.5.1, but just in case you do encounter issues, you can roll back to a prior version via right click on Stellaris in library -> properties -> betas -> choose the desired version. If you want to do crossplay MP between Steam and our other release platforms (Plaza/GOG/MS Store), you need to opt in to the crossplay beta, stellaris_test, by the same method. If you have a 2.5.0 MP game that you want to finish before updating, roll back to the crossplay_rollback version. We should be good to go.
  10. Dev Diary #158 - Federation Rework Hello everyone! It was great to finally reveal what we’re working on at PDXCON, and today we’re back with yet another dev diary where we will dive into some more details on the reworked federations. The screenshots still feature a bunch of work-in-progress stuff, like every federation perk using a placeholder right now. Numbers and effects aren’t necessarily final either. Federation Types Like we mentioned at PDXCON, federation will now come in different Federation Types. Each federation type has a unique passive effect and can unlock federation perks as they level up. Certain federation types have requirements on what type of empire can suggest to form them, but there are no limitations on who can join a federation (except for killer empires & inward perfection). Yes, this also means that Barbaric Despoilers and Criminal Syndicate are no longer excluded. Galactic Union This will be a more generic type of federation that will fit most groups of empires. This federation makes it easier to cooperate with empires, as diversity of ethics will have a less negative impact on maintaining cohesion. This federation type will be available to everyone in the free patch. Fleet bonuses a plenty! Martial Alliance This federation type is focused around having a very large and powerful federation fleet. Only militarists can suggest to form this federation. Free and automatic research sharing! Research Cooperative Empires who wish to cooperate in achieving technological mastery should join together in a research cooperative. Only materialists can suggest to form a research cooperative. New trade policy! Trade League If trade value is the focus of your empire, the Trade League is probably a very good federation for you to be a part of. The Trade League gets access to a new Trade Policy which combines the bonuses of all other trade policies. An empire needs to be a Megacorporation or have the Merchant Guilds civic in order to be able to suggest to form a trade league. Did you know there is an Origin that lets you start as the president of a Hegemony? Hegemony This federation type is built around one strong core member. The president gets most of the bonuses, but the bonuses for the members are also quite powerful. Only authoritarian empires may suggest to form a hegemony. Federation Perks Federations will get access to new perks when they level up, and the perks they get access to depend on their type. There are usually 2 perks that gives bonuses to every member and 1 perk that gives bonuses only to the president. However, the Hegemony flips this around by giving the president 2 perks and the members 1 perk (which does not benefit the president in this case!). Hegemony member perk. President gets an additional Envoy. Each time a federation levels up, they will get access to 3 new perks. Level Up & Cohesion In order to level gain XP, a federation needs to have positive Cohesion. The amount of XP a federation gains (or loses!) per month is directly tied to its Cohesion, which is a value that ranged from -100 to +100. There are a number of things that will reduce Cohesion every month, such as every member, diverse ethics and opposing ethics. Federation members can counteract this by assigning Envoys to the federation, which will increase monthly Cohesion. When Cohesion is at +100, the federation will gain +10 XP every month. If a federation loses XP and drops a level, they will lose access to their perks after a few months. Federation Laws It is possible for federations to customize some aspects of its rules. In some cases, federation types also have access to different laws at different points. A Research Cooperative can never have the highest level of fleet contribution, and they also require higher centralization to increase their Fleet Contribution. There are a number of laws which define certain rules for the federation. Centralization Many federation laws require federation centralization to be high enough. To increase centralization, a federation needs higher level. In fact, centralization is the only law locked behind federation levels right now. Increasing centralization isn’t always easy though, as doing so will have a large negative impact on Cohesion. That means more Envoys will need to be assigned to the federation to maintain its Cohesion. The Galactic Union federation type requires Medium centralization to have a 20% Fleet Contribution. Fleet Contribution Most federations will not start with the ability to build a federation fleet, as their fleet contribution will start on “None”. The Martial Alliance and the Hegemony do start with a “Low” fleet contribution, however. The Martial Alliance is also able to change its fleet contribution law to “High” as early as Medium centralization. Most of the other laws not visible earlier. Succession types As you could see in previous screenshots there are a bunch of different laws for how federations can decide who becomes the president. Strongest is the empire with the greatest economy. Diplomatic Weight is the empire with the largest Diplomatic Weight (we talked about that at PDXCON, but more on that later). Rotation will rotate the president. Random will choose a president from a random member. Challenge succession type allows you to pick a challenge type for your federation. Perhaps we’ll have enough psi-capable pops next time... There are currently two different challenge types: Psionic Battle lets psionic pops battle it out over which empire should be president. Arena Combat lets the rulers of competing empires battle it out. Certain traits for the ruler (both species and ruler-specific) will influence how large chance the ruler has at winning. The Chosen will of course be very hard to beat. ---- That’s it for this week, and we hope you survive the information overload! We realized there are so many details we possibly could share, but this should cover the most important parts. Next week we will be talking about the Galactic Community, Resolutions and more!
  11. ################################################################# ######################### VERSION 2.5.0 ############################ ################################################################# ################### # Balance ################### * The Pop Growth Reduction for Bio-Trophies now actually reduces their growth rate. Driven Assimilators now apply their organic growth penalty as a multiplier the same way as Rogue Servitors do, and is now also 50% * Defensive Platforms placed on Outposts now provide 2 points of Piracy Suppression for their system. The Great Game tradition from the Supremacy tree now also reduces the cost to build Defensive Platforms by 33% ################### # UI ################### * Shift+clicking on ship count in the Fleet Manager now adds ships up to the nearest unit of ten, using ctrl fills up to the template max size (for realzies this time) * The Shared Burdens civic will no longer appear by itself in the civics list when you select Gestalt Consciousness ethics but have not yet selected Machine Intelligence or Hive Minded authority * Added a notification when one empire guarantees the independence of another ################### # AI ################### * Automated building now checks that upkeep cost is covered by income ################### # Bugfixes ################### * Fixed wrong save file being loaded from the resume button in the launcher, caused by a conflict between local and cloud saves * Fixed the game complaining about mods not being in UTF8-BOM3 for no good reason * Fixed a potential crash in AI when evaluating market values * Fixed cases where planetary events could fire multiple notifications * Odd Factories no longer sometimes block pops from getting purged, because you monsters should be free to purge whatever you want * Mod load order is now the same as the order in which the mods are displayed You can also read this Dev Diary and comment on our forums, here.

Members and Assistants of the Month

ESO MotM / AotM: Missingwerewolf  / Lazyhaze

GW2 AotM: SLACKEЯ

SWTOR MotM / AotM: NeoMagnus51DarthDragonWolf

WoW MotM: Sedori

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