I'm just playing normal difficulty. Part of the problem, I think, is that I prefer non-violent solutions when available. That has two unfortunate consequences: (1) I spend a lot of time twiddling with a scenario to find the lowest-resistance pathway, and (2) I get less EXP than I would for killing everything in sight so I remain under-leveled. It seems this game punishes virtue!
I was anticipating some options we might face in putting together a co-op team on Sunday. I will be available if needed but will happily sit out if there's ample supply of players. My experience with the game suggests we might want to have the following four toons:
Tanky with melee and ranged attacks and perhaps ability to conjure a wolf or something.
Bowman with primarily ranged attacks who can also conjure a fire slug.
Summoner who can call up the Incarnate and imbue it while also doing ranged damage spells.
Hydrosophist who can dispense healz and also conjure the spider creature.
My experience is that fielding eight entities in this fashion tends to overwhelm the AI.
The four secondary specialties I've found useful are Persuasion, Bartering, Thievery, and Loremaster.
Other ideas?
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