Tier 2 Trials (Raids)



This event repeats every week on Friday forever

Event details


  • Level 50 CP300 

  • Two full sets of gear, epic quality, proper enchants

    • Participating in this tier means you have by now outfitted yourself with some of the standard sets expected of your class and role, which will be outlined in the description below. Optimal traits are preferred but the Trials introduced in this tier are intermediate in difficulty so we need not stress too much over them. 


Included Trials

  • Normal Maw of Lorkhaj (Thieves Guild DLC)

  • Normal Asylum Sanctorium +1-2 (Clockwork City CLC)

  • Normal Cloudrest +1-3 (Summerset Chapter) 

  • Normal Halls of Fabrication (Morrowind Chapter) 

  • Normal Sunspire (Elsweyr Chapter)

  • Veteran Aetherian Archives

  • Veteran Sanctum Ophidia

  • Veteran Hel Ra Citadel


This is a big step up from Tier 1 and leads to much harder fights , particularly fights like Cloudrest +3, Asylum Sanctorium +2 and Veteran Sanctum Ophidia where the amount of mechanics that need to be responded to can’t be counted one one hand. In this tier it’s important that you know your character’s rotation if you’re DPS and if you’re a support class, where your skills are on your bar and what they do. By now, those things should be muscle memory as in this tier you won’t be standing still so much. The CP300 requirement may seem like overkill for something like Normal Maw of Lorkhaj, Sunspire and the base versions of Cloudrest and Asylum but this is by design. The point is that members performing in this tier are focusing on their situational awareness. The CP300 requirement ensures that participants have earned the Red CP necessary to sustain and survive in this tier which means they can focus more on the points of positioning and raid synergy. 

The higher level requirement provides some latitude in cases where mistakes are made as attendees practice these important skills. 

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