This event repeats every week on Sunday forever
In contrast to a Dungeon Run, a Dungeon Walk is taken slowly, in order to enjoy the story/quest, consider the choices presented, hear the NPC chatter, take time to admire -- or shudder at -- the scenery, architecture and furnishings, loot the chests, sacks, crates and barrels, read the books, scrolls, notes and inscriptions, etc. This is pretty difficult when we're trying to maximize XP/hour. We are doing the dungeons in story order (to the extent that it exists). It's a casual, lore-centered amble -- until someone tries to kill us. Once they're dead, we search carefully and amble on. Open to anyone at level 10 or above. For more information, see the "Dungeon Walks" forum topic.