During Eleneril's 180 days of downtime:
1. She brewed 6 kegs of really fantastic beer ( material cost 25 gp), kept 1 keg (42 pints) and sold the other 5 (total of 210 pints) (sell price 420 sp --2silver/pint since it's really good stuff!).
2. Cast Plant Growth on all her farmland, the farmlands of those who work her land, and the farmland of party members (enriches the land in a 1/2 mile radius of the point of casting, doubles crop yields for a year). She also took a side trip south to Jeffrey's waystation to cast it on his farmland because he and his wife had saved the party's butts. Also cast this on the farmlands of 10 farmers who were at risk for starvation (e.g. widows/widowers, other families who had severe injuries/illnesses and couldn't farm well or had poor harvests from other extenuating circumstances).
3. Bought some fine clothes and went out relaxing and partying on weekends with middle and upper class folks. She might or might not have met some very handsome elves with buff pecs and cute butts.
Question for @Kitty Chelle when you get a chance (no rush!) --do you charge a flat rate per level for replenishing supplies, spell components, repairs, and so forth? In my college group, rather than calculate up all the spell components or adventuring supplies like armor/weapon repair, candles, rations, and other camping consumables, which was ungodly tedious (it was AD&D after all), the DM just calculated a flat rate per level (it was some percentage of the loot we'd gotten at that level, but I can't remember the percent). The only time the DM made the spellcasters pay for a spell component was if it was exceedingly rare/expensive (although it looks like the PHB already accounts for some of that in 5e).