Yep, this so happened. I finally convinced @Maeric to play one day in Stardew Valley, and I installed Timespeed so we wouldn't feel rushed.... I mean, he was only going to play 1 day afterall. He went straight to the "Journey of the Prairie King" arcade game in the Saloon, and spent the whole hour (real-time) only playing that. I was... not... amused. (ok, maybe I was a little amused)
This is a great post @Bonkey! You bring up many very important points.
After you mentioned we could play with 10 players, I looked up a couple of mods, some said they were having issues with the new version/updates to the game. But I think this one had the least current bugs. https://www.nexusmods.com/stardewvalley/mods/2213?tab=posts
This actually looks like it works pretty well. The only thing I saw was that one poster said there was a bug with the Social Tab. He posted some code to patch it, but it needs to be manually installed obviously. We could test it out and make sure it works and then walk the rest of the group through it.
I checked on NEXUS but from what I read it seemed like Community Farm and MTN are currently being worked on so as not to conflict with the new version of the game. MTN was made open source so others could work on it at the end of October, according to one post. So that is promising!
Are there others that I missed that might do similar things?
Like you, I would enjoy using a few mods, except ones that substantially change the mechanics of the game.
At the very least, everyone should install SMAPI.... since that is necessary for most other mods to function.
You're absolutely right, we will need multiple people to make this work. And a solid host will be the biggest hurtle I think.
In reference to the Resource Coordination, we should probably set up a place in these forums to have votes on any major purchases. This will be more of a struggle in the beginning game than the late game. It might be helpful to have a game plan laid out before we even start the first day. For instance, everyone get 15? parsnip seed packs when they arrive, so we could plan to have everyone plant those and sell them to get a little gold. Then we could decide that we want to use 50% of that gold to buy cauliflower. A mini plan to build up funds in the beginning. And then, if purchases like building a Coop need to be voted on for when that can happen, based on how much money we have. Maybe that is too min/max feeling, but with so many people it might be worth it to have at least a plan for the first week, and a basic voting system in place.
I can't wait to hear everyone's thoughts on this!
Tag List (so everyone sees this thread):
@witchbolts, @Zulune, @Siscia, @ShogunTaira, @Chelly, @Bonkey, @Penarddun