Jump to content

Xilanxiv

Former Member
  • Posts

    247
  • Joined

  • Days Won

    1

Posts posted by Xilanxiv

  1. (In progress)

     

    Character Name: Rahil Morewing

    Race: Breton

    Gender: Male

    Age: 39, born 2E548

    Birth Sign:  The Lord | First Seed / March | Military Tactics, Forger

    Hometown: Evermore, High Rock

    Occupation: Former Soldier, rank of Captain in the Imperial Army during the Second Akaviri Invasion.  Now, a scholar and small lord on the trail of the monster that killed his former Commander.

     

    Gear:

     

     

    Commonly carried items:

     

     

    Skills:

    1. Scholar | Adept | 2

    2. Medical Knowledge | Master | 3

    3. Military Tactics | Adept | 1

    4. Forger | Adept | 1

    5. Diplomacy/Persuasion | Adept | 1

    6. Alchemy | Adept | 1

    7. Restoration | Adept | 1

    8. Staves | Novice | 1

    9. Parry | Novice | 1

    10. Alteration | Adept | 1

    11. Mysticism | Novice | 0

    12. Conjuration | Adept | 1

    13. Noble | Novice | 1

    14. Riding | Adept | 2

    15. Mercantilism | Novice | 1

    16.

    17.

     

     

     

    Points Used:

    Points Available: 30

     

    Flaws:

    1. Absent-Minded: A studious chap, he often finds himself distracted by lore and books and questions and what could be, instead of what's right in front of him.

    2. Anxious: A bit nervous, restless, worried about something (or someone) that is always around the corner in the shadows.

    3. PTSD/Nightmares: His career in the military was ended during the Second Akaviri Invasion, when his platoon was attacked by a pack of Lycanthropes while he was out carrying a message to the Imperial Command.  He returned to find everyone slaughtered, and just in time to see his Commander slain, and the monster that had slain him leaping away from the battle.

    4. Driving Goal: To find and kill the monster that killed his Commander and destroyed the life he had loved on the military backlines.

    5. Failure: As a highly trained medic with great skill at restoration magic, he feels he failed his platoon being away during the attack.  Since he saw what he believes to be one surviving attacker fleeing the battle, he felt surely if he had been there at least some could have survived.

     

     

    Number of Flaws: 5 - +1 skill point

  2. Warden tank, magplar dd, stamcro dd, support templar, templar or warden heals.

     

    My warden healer is running twilight remedy and naviintaas, so a strong focus on synergies which would give minor force, huge hots, and resource help to whoever uses it.  I will check tonight to ensure he has purge.  Stamcro is far better dd than magplar, but less utility, though multirez is a thing. 

  3.  

    Character Name: Amos al-Kelgathe

    Race: Redguard

    Gender: Male

    Age: 57, born 2E530

    Birth Sign: The Warrior | Last Seed / August | Nature Survival, Blacksmithing

    Occupation: Former Soldier, rank of Commander in the Imperial Army during the Second Akaviri Invasion.  Now, a hermit and survivalist, fugitive.

     

    Gear:

    Leather armor, full set, but worn and repaired over many years.  Basic Yew bow and arrows, good for hunting, less so for battle.  Ebony longsword, ebony shield (in excellent repair).

     

    Commonly carried items:

    Blacksmithing kit, leatherworking kit, woodworking kit, Unique Stalhrim longsword (wrapped in an oil cloth and hidden) *see notes in  backstory), survival gear, Illusion magic kit (reagents for spells), amulet with family crest, modest amount of money.

     

    Skills:

    1. Werewolf | Master | 3 - Must meditate at least 1 hour per day to avoid shifting, must shift at least once per month.  Has adept level berserk chance if he hasn't meditated in several days.

    2. Hunting/Tracking | Adept | 2

    3. Blacksmithing | Master | 1 - Knows maintenance of gear from being in the army decades, but over the last 17 years studied the history of his sword and how to care for it.

    4. Woodworking | Novice | 1

    5. One Hander | Master | 2

    6. Shield/Blocking | Adept | 1

    7. Archery | Adept | 1

    8. Athletics | Master | 2 - *Unique skill - Since left lung is damaged, repeated use of Athletic skills or rolls in a short period of time (maybe 15 minutes in game) results in -2 to roll each time unless able to rest or not use athletics for 15 minutes*

    9. Parry | Adept | 2

    10. Acrobatics | Novice | 1

    11. Illusion | Adept | 2

    12. Military Tactics | Adept | 2

    13. Scholar | Adept | 1 - researching cures for Werewolf, also history of Solstheim.

    14. Leatherworking | Novice | 1

    15. Nature Survival | Adept | 1

    16. Stealth | Novice | 1

    17. Medical Knowledge | Adept | 2 - learned basic combat medicine during the war, learned more during scholarly research into cures for werewolf

     

    Guaranteed Skills:  Werewolf

    Guaranteed Powers

    Disease Immunity

    Paralysis Immunity

    Enhanced Speed

    Greatly Enhanced Strength (over even vampires)

    Ability to heal damage from feeding

    Night-vision

    Heightened senses

    Supernatural Claws*

     

    Points Used: 26

    Points Available: 8

     

    Flaws:

    Poison Vulnerability | Mandatory -

    Restless Sleep | Mandatory -

    Silver Vulnerability | Mandatory -

    Aimless | Having been alone for several decades, and all his friends and family long dead, even his desire to atone for his transgressions has dulled.

    Anachronism | Almost an octogenarian, even those considered elders are young whipper-snappers to you, having been out of society for 17 years make this worse.

    Bounty | Believed to have been slain in battle in the Second Akaviri Invasion, if he was found to be alive by his former state, he would be considered a deserter at best, treason at worst.

    Deformity | Received 3 claw puncture wound to the left upper torso during the battle where he was thought to be slain.  This wound also infected him with lycathropy, and damaged his left lung.  He has reduced stamina due to this.  See note under Athletics skill.

    Guilt Wracked | During the war, he followed orders no matter what, and while not a true war criminal, he has done many things he is ashamed of. 

    Dark Secret | A werewolf, unknown to any, he lives in fear of being discovered and hunted.  He goes through great lengths to hide his secret, avoiding humans as much as possible.

    Enemy | A former lieutenant under his command may be the only one to know of his survival from the battle.  He is hunted by this Lieutenant.  It is unknown if the Lt knows this werewolf is Amos, or if the Lt believes this is the werewolf that slayed Amos.

    Deformity | The wound to the left side of the torso is hideous, and causes him issues with stamina.

     

    Number of Flaws: 8 + 3 mandatory = 4 extra points

     

     

     

Members and Assistants of the Month

ESO MotM / AotM: Missingwerewolf  / Lazyhaze

GW2 AotM: SLACKEЯ

SWTOR MotM / AotM: NeoMagnus51DarthDragonWolf

WoW MotM: Sedori

RoH.jpg

FUK_BqFWAAIvpYd.jpg

×
×
  • Create New...