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@ShogunTaira @Krieger @Thorn @Herodii So here we go 700 years basically of plots, murder, war, plagues and rebellious vassals where we shall see who will emerge as the strongest Dynasty now there are four options we can do. 1. We play in England it is a safe comfortable location with an occasional viking invasion we play in either Mercia or Northumbria it got enough Counts for the players we have me am leaning towards Mercia central location room to expand north, south, east and west with an easier chance of creating the Kingdom of England which is when the fun will begin. 2. We play in Baravia while a small Kingdom its on the frontier of Christendom so we can expand west, south and north into Pagan lands while also taking advantage of civil war in central Germany and Italy when it happens to snake land for our glorious Kingdom. 3. We go into Paganism and play as vicious Vikings in Sweden sending raiding parts into Europe for gold and prestige the only downside as our religion is unreform we can't have any succession laws other then gavel kind which means all the land you have will be divided between your sons and as you have to take on concubines to increase your presitge that a lot of children 4. With the lastest expansion Holy Fury we can go Shattered world which means there are no Kingdoms just Dukes fighting it out for control we all start in Central Germany and we rush to become the first King of it. Rules We will be doing Role Playing so you play the character traits good or bad the luantic trait you don't need to act that one out events will force you to do crazy things. if you have ambitious I want you to form alliances I need you to rally support for your bid to take over the throne baring any hatred to your family i am not going to excute you unless i have the Ruthless trait or Wroth and then i may be so incline Wroth really just depends on how hard you push me. No wiping out the Dynesty through assassination. Assassinating is part of CK but you need to be aware of how many members of that family are left so your main character is fair game its the best way to destabilize anyone but unless you have the ambitious/ruthless trait the kid is not a threat when he is an adult you can go after him if you have the ambitious trait take out a potenial threat it is acceptable best way to avoid that is to have a high intrigue member on your council. 1 Domain rule now 700 years is a lot of time for blood feuds to start between players my suggestion write down who did what to you and the date because we are going to go through characters like well water if the feud breaks out into war then you can take 99% of their land leaving them with only one domain to call their own its easy to build back up and if we have as many revolts as i am hoping for i do reward loyalty If any of you want to suggest any further rules please do so i have yet to do a CK2 MP and would like feedback.
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