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Stariya

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  1. Character Name: Hevah

    Race: Khajit

    Gender: Male

    Age: Adolescence (16)

    Birth Sign: The Warrior

    Occupation: Thief/Assassin

     

    HP: 4 / 4

    MP: 6 / 6

     

    Gear:

    His armor is minimal, at first glance it doesn’t even appear to be armor. It certainly doesn’t cover much of his torso. He has two long ornate daggers tucked into small slits in the kilt the handles are clearly visible.

    Both daggers have groves etched in them, designed to retain poison.

    He carries a hidden blade, designed to murder targets if delivered just right. The way it is etched and the blade kept it’s clear it won’t hold up in a fight, but perfect for assassinations. (It just might look like the blade of woe)

    He often carries a bow and quiver, but it is more decorative as it shows little signs of use.

     

    Commonly carried items(Aesthetic):

    He has a few bangles made from woven leather and golden beads. Around his neck hangs two twin necklaces made from moonstone, one colorless, the other red.

    Commonly carried items (Tools):

    Herb Pouch

    Potion pouch/strap. (Has places for four potions to be safely secured so they do not break. It can be worn near the herb pouch but Hevah prefers to keep it strapped to his leg.

    2 poisons (2 doses each)

              1 crippling

              1 damage health

    1 anti-poison (made to specifically counter his poisons)

    Wetstone for upkeep of blades.

    Gold: 524g

     

    Misc Inventory:

    Strange Emblem that has a weird feel (dark and almost oily) it’s a jewel

    Small jewel emblem, (mini version of above)

     

    Languages:

    Jel (argonian)

    Yoku (ancient redguard languge)

    Ta’agra (Kahjit)

    Wolf (doggo)

     

    Skills:

    1. Acrobatics (racial) / (2 point spent), Master + 6

    2. Alchemy (racial) / (0 point spent), Novice +2

    3. Pickpocketing (racial) / (1 point spent), Master + 6

    4. Unarmed Fighting (racial) / (1 point spent), Adept + 4

    5. Stealth (racial) / (2 point spent), Master + 6

    6. Dual Wielding (1 point spent), Novice + 2

    7. Archery (3 point spent), Master + 6

    8. Shadow Magic (5 point spent), Master + 6

    9. Persuasion (1 point spent), Novice + 2

    10. Forgery (1 point spent), Novice +2

    11. Hunting/Tracking (2 point spent), Master + 6

    12. Infiltration (2 point spent), Master + 6

    13. Lockpicking (2 point spent), Adept + 4

    14. Spying (2 point spent), Master + 6

    15. Hircine's Gift (3 points spent), Master + 3

    16. Blacksmith (0 points spent), Novice + 2

    17. Nature Survival (1 points spent), Adept + 2

    18. Scholar (1 point spent), Novice + 2

     

    Guaranteed Powers

    Disease Immunity

    Paralysis Immunity

    Enhanced Speed

    Greatly Enhanced Strength (over even vampires)

    Ability to heal damage from feeding

    Nightvision

    Heightened senses

    Supernatural Claws*

     

     

    Points Used: 33

    Points Available: 2

     

    Flaws:

    1. Poison Vulnerability | You are easily weakened by poison. Mandatory for werewolves.

     

    2. Restless Sleep | Your affliction makes it difficult for you to get a restful sleep and your dreams are often intense to the point of distraction. Mandatory for werewolves.

     

    3. Silver Vulnerability | You are severely weakened by silver or silver augmented weapons or restraints. Mandatory for werewolves.

     

    4. Enemy / Morag Tong; His parents were well known by the listener and the speakers in the ranks of the dark brotherhood for their skill. His mother even becoming leader of their sanctuary. While they kept his identity separate from their own, as their sanctuary crossed paths with the Morag Tong, old rivalry sprung quickly to the surface. His parents suspected that Hevah’s identity was guessed and given his young age he would be used as a weapon against them, and it was unlikely he could/would survive. They sent him away to a distant estate where he was on his own to continue his training and care for himself. It’s quite likely should his identity be known to the Morag Tong; he would quickly become a target as though they are not in open war, leverage to remove the brotherhood would be huge.

    Since his departure the situation has gotten worse, the Morag Tong is government sanctioned which has only escalated the situation and drawn it out to almost unresolvable ends.

    He does tell everyone he is an orphan and tall tales of his adventures, but to his knowledge this isn’t true. He gets some messages from his parents, but they are very few and far between for safety.  

     

    5. Dark Secret / He’s a second-generation assassin. As stated above, he has a lot of history with the dark brotherhood and Morag Tong. Obviously outside of the brotherhood this isn’t something that is um… approved of. Besides revealing this to anyone outside of the brotherhood would break the second tenant. On top of that he was a bit responsible for his parents identity being suspected by the Morag Tong.

     

    6. Naïve / Still young (and despite pretense to the contrary) he is trusting of the great wisdom of adults, he has yet to develop much wisdom of his own, which makes him reliant on those much wiser than him, which I’m sure no one will take advantage of.

     

    7. Twisted Upbringing / While he doesn’t understand the reality of his upbringing, being raised as a weapon does warp a young mind.

     

    8. Egotistical / He was raised to be the best, and despite some of his jobs not exactly going off without a hitch, he has succeeded where many have died.

     

    9. Absent-Minded / He is more of a conceptual thinker, specific nonsense like names, or addresses, or what exact time the meeting is, isn’t that important, right?

     

    10. Child / Even by looking at him you can see he is still not quite grown. His strength hasn’t fully matured, and adolescents are not the most respected age group regardless of race. Despite how much he thinks he knows about the world; he still has much to learn about life outside.

     

    11. Driving Goal / His ultimate goal is to become skilled enough to return to his parents and help them remove the Morag Tong for good. (Admittedly he isn’t too aware of social and political reason for not just wiping them out, and thinks that he would be the single piece that would turn the tides for total victory for the mother(s))

     

    12. Idealist / He was raised as a werewolf with the pack mentality / culture and as an assassin from a young age. He is guided more by the tenants and the rules of the pack than any normal social guidelines. Loyalty for example is unquestionable. Once his loyalty is given, it has to be decimated before he is willing to part with it. He is very nature driven, law of the forest, the predator, order is important but so is fun and chaos. (it’s a bit conflicting, especially since he was separated from his parents for a few years now.)

     

    13. Bounty / Back with his family he ran a job with his father going after a high-profile noble target. He wasn’t quite as sneaky as far more skilled father and was seen. While the target was eliminated a crude description of him was given. Fortunately, humans were not the best at describing a young khajit shadow so it was vague enough he wasn’t immediately arrested on sight, however that was suspected it was enough for the Morag Tong to piece together who he and his family were. His parents didn’t wait to test their knowledge, they went underground to live in the sanctuary to continue their work and sent Hevah off.

     

     

    Number of Flaws: 13

     

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