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Kammus

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Posts posted by Kammus

  1. If you want to squadren, that would be great!  I'm on my way back to the bubble, about 25kly out... it will be a few days lol.  I can only tolerate making about 100 jumps per day.

     

  2. Sundas, 6 Hearthfire 2E 606

     

    It is very much time to explore the Dwemer ruins in Vvardenfell.

    Traveling by portal, I have arrived in Vivec City.  Very interesting.

    I can see why Lord Seht disagrees with the warrior poet. 

     

    Traveling north of a city called Barlomra, a ruin called Aleft.

    Insignificant.  The juxtaposition between three distinct architectural

    eras is interesting.

     

    Continuing North.

      Screenshot_20200305_091845.thumb.png.ddceea14f3830eeaf2d255f0c6ab7319.png

     

    This place is not so bad removed from the ash of the south.

     

    Arkngthunch-Sturdumz is imposing. sitting atop an outcropping with

    a grand bridge.  Ceremonial?  Certainly seems to have been designed

    with viewing whatever took place.  One of those mouths, a receptical

    for material or objects to be sent below.  Or perhaps the reverse.  It could

    equally be that the great machines and engineers would create something

    to be sent to the surface and celebration to commence.  

     

    The door is open, I shall see inside.  Its hot.

    Remnants, Ghosts.  Who are these Dwemer clad spirits?

    Certainly not Dwemer, they no longer exist, so it can't be.

     

    A workshop for automatons.  A great forge, and a fire drenched

    chest.  Unable to disable the fire cannons.  Whatever it contains

    is well protected.

    Screenshot_20200305_101136.thumb.png.739d4c044240d254b6c31d5fb7e04f34.png

     

    There is a fellow apprentice of Lord Seht here, I must visit them.

     

    Visited NCHULEFTINGTH - Almost died.  More exploration needed, may return soon.

    There is a great beast of a guardian in some side chamber.  A centurian, but at least

    four times the size of a normal one.  I suspect there is a large dynamo powering the

    construct. 

      Screenshot_20200304_190005.thumb.png.6766170e84a6bfe6516571c7f12e99d2.png

     

    I was able to deflect the first blow, but its spinning form threw me against the wall.

    Ribs are sore.  Need assistance to dismantle - no reason to leave it standing.  Whatever

    it was guarding is long gone.

     

     

  3. The incessant clanging of hammers, boisterous laughter, and the smell of alcohol.  These are the earliest of my memories.  My clan, which I only have fond memories, released me to the care of Pariah Abbey.  I do not remember a lot before that time, but I will always come to the aid of the Orcs.

     

    The Abbot allowed me to explore life as I needed.  He did not force his religious views on me, but rather advised me to seek out my own understanding.  I can say, however, that when the dream shard was stolen, I didn’t miss that damned light shining all night and keeping me awake. I spent long hours copying texts and writs. Brother Mogrub was tasked at teaching me how to work in polite society, a task at which I failed.  I was always more interested in books.   

     

    After a time, I outgrew the Abbey, and set out on my own to discover what I could of the Dwemer. Those texts always held more fascination than the various religious texts the Abbey held.  In anticipation of needing to learn more about the ways of exploration, I could regularly find adventurers and expeditions to accompany in order to better my skills.  I tend to stay away from cities, they are far too crowded and noisy.  Being raised in the openness of High Rock, and the relatively unoccupied ruins and caves I explored as a child left me with an inability to cope with the large cities, and the sheer amount of idiots, buying and selling.  I'm sure their lives have value, but city dwellers are a special kind of people, loud and oversharing.

     

    I do visit, from time to time, in order to further my studies at the local Mage’s Guild.  These fellow mages seem to understand my thirst for knowledge, if they are a bit put off by my divine worship – it’s a job hazard, as that is how I was raised.  Trinimac speaks to me in visions and dreams, at least that’s how I feel.  Its always in the back of my mind.  So, when smiting heathens with holy fire, I always invoke his name.  Finally, all this has lead to a distinct oddity when dealing with my Argonian brothers - they view me as an outsider, because I speak like an outsider.  I have no knowledge of the culture of my people, or the accepted customs. 

     

    After a time, I settled in Clockwork City, in a large workshop.  I have 12 adopted children, who all live and study in the Brass Fortress.  Recent ventures once again have me dealing with the Dwemer and lost treasures....

     

    I have a dog named JoJo, who is harmless.  Those who wish to engage the services of a healer or Priest on their ventures simply have to ask.  Most correspondences can be forwarded to the Abbey.

     

    . Screenshot_20190321_205124.thumb.png.f630c57b267c7e48f95cdd2b91039d59.png

     

     

     

    • Love 1
  4.  

    Screenshot_20190321_205124.thumb.png.167a4f8ce44948e0dc88478fc4a63c6b.png

     

     

    Title: Kammus the First, @Kammus

    Character Name: Kammus
    Race: Argonian
    Gender:  Male

    Age: 41

    Birth Sign: The Warrior | Last Seed / August | Survival, Blacksmithing
    Occupation:  Cleric of Pariah Abbey (On extended leave), Historian, Explorer, Mage, Mystic of the Psijic Order, 

     

    Gear:

    Daedric Staff given by the Abbot of Pariah Abbey

    Gentle flowing cloth robes of Psijic design

     

    Commonly carried items:

    Long lost artifacts and antiques gathered from research expeditions

    Many clockwork objects and containers

    Random elixirs and tonics to aid the needy

    Various food and drink, Sweetrolls

     

     

    Skills:

    Combat

    Staves | Adept +4 | 2  - There are far too many Ogres about, and why anyone would make friends with a bear is beyond me!

     

    Magic

    Restoration | Master +6 | 2 – With his in borne abilities to heal, and the guidance of the Abbey, Kammus is a master at healing the sick, or destroying daemons with divine retribution.

    Mysticism | Master +6 | 2 – Kammus feels a deep calling to powers unknown.  And while his relationship with the divine are clear in his mind, his work within the Psijic order has expanded understanding of the arcane.

    Alteration | Adept +4 | 1 (Racial Bonus) - Kammus' training with Sotha Sil and his general dealing with the Clockwork Apostles and Psijic order has begun to train him in the ways of other schools of magic.

     

     

    Non-Combat
    Artist | Novice +2 | 1 – Kammus is learning how to create fine object for the home in his spare time.

    Alchemy | Novice +2 | Racial Bonus

    Chef | Novice +2 | 1 - A skill learned while exploring the world, Kammus always has refreshments ready for his fellow travelers.

    Dwemerologist | Adept +4 | 2 – Having read every available text on the subject, he now seeks to write some of his own first hand accounts.

    Enchanter | Novice +2 | 1 - Another useful skill gained in the Brass Fortress

    Medical Knowledge | Adept +4 | 2 – Caves, dungeons, and ruins can be dangerous.

    Resilience | Adept +4 | 2 - Time spent in the field collecting objects and exploring the depths of forgotten ruins has given an edge of mental and physical traps.

    Scholar | Master +6 | 3 – Kammus was given to the Pariah Abbey when he was old enough to survive on his own.  His innate healing abilities proved useful to the Abbey and was taught the ways of the priests.  While studying at the Abbey, a traveler donated additional books which contained the first “History of the Dwemer, Volume 1”.  Kammus was immediately enthralled by it, and made it his goal to learn all he could.

    Scribe | Master +6 | 3 – Work at the Abbey included copying various religious texts and producing new books on religious subjects.  Kammus is skilled at the creation of fine tomes.

    Woodworking | Novice +2 | 1 - Kammus has begun to explore the creation of furniture.

     

     

    Points Used: 23
    Points Available: 7

     

    Flaws:
    1. Absent-Minded / Dusty Tomes and Dank Tombs is where the mind wanders. Walking aimlessly through large cities, one can get easily lost. Thinking of long forgotten texts is more important.  Remembering where the merchant is located in a large city, forget it!

    2. Anachronism / Tradition is best upheld, and taught to others. Those who can adopt a new, modern way of working or thinking, while tossing aside the past disgust me.

    3. Confused / Quaint villages, sea-side chanties, and open plains are easy.  Cities make one nervous with their endless twisting and turning. All of the people and merchants confound the senses, stay away unless necessary.

    4. Intolerance / Large gatherings of people, especially city markets annoy and irritate me, I tend to lash out at my friends when in those situations and generally become very moody and not much fun to be around.

    5. Soft-Hearted / Being raised by Orcs is tough, and all the combat and blacksmithing left a poor taste in my mouth.  Thus, I was the one relied upon to heal the warriors and children – a trait that was never corrected, to the disdain of the clan chief.  I do not detest violence when necessary, but harming someone for no reason leaves me unable to function.


     

    Number of Flaws: 5

     

     

     

     

    Back Story:  The incessant clanging of hammers, boisterous laughter, and the smell of alcohol.  These are the earliest of my memories.  My clan, which I only have fond memories, released me to the care of the Abbey.  I do not remember a lot before that time, but I will always come to the aid of the Orcs.

    The Abbot allowed me to explore life as I needed.  He did not force his religious views on me, but rather advised me to seek out my own understanding.  I can say, however, that when the dream shard was stolen, I didn’t miss that damned light shining all night and keeping me awake. I spent long hours copying texts and writs. Brother Mogrub was tasked at teaching me how to work in polite society, a task at which I failed.  I was always more interested in books.   

     

    After a time, I outgrew the Abbey, and set out on my own to discover what I could of the Dwemer.  In anticipation of needing to learn more about the ways of exploration, I seek out adventurers and expeditions to accompany in order to better my skills. I tend to stay away from cities, they are far too crowded and noisy.  Being raised in the openness of High Rock, and the relatively unoccupied ruins and caves I explored as a child left me with an inability to cope with the large cities, and the sheer amount of idiots, buying and selling.

     

    I do visit, from time to time, in order to further my studies at the local Mage’s Guild.  These fellow mages seem to understand my thirst for knowledge, if they are a bit put off by my divine worship – it’s a job hazard, as that is how I was raised.  Trinimac speaks to me in visions and dreams, at least that’s how I feel.  Its always in the back of my mind.  So, when smiting heathens with holy fire, I always invoke his name.  Finally, all this has lead to a distinct oddity when dealing with my Argonian brothers - they view me as an outsider, because I speak like an outsider.  I have no knowledge of the culture of my people, or the accepted customs. 

     

    Dealings with PSJJJJ - Awaken in me some deep magicks.  I must study these ancient ways.

     

     

     

    • Like 3

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