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woods (they/he)

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Posts posted by woods (they/he)

  1. Befitting a master of the high seas such as Saavir, it is whispered among her crewmates she was born under an auspicious sign for someone in her... unique line of work.

     

    The stars shine  brighter when gazing up at night while sailing on glassy black waters. It's during such time Saavir may look up and spot the constellation that shone brightly back when she was born....

     

     The Lord | First Seed / March | Military Tactics, Forgery

     

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  2. Located in Elden Root, the Apple Family (headed by matriarch Ciichel and patriarch Gaenor) boast 16 children including Synd Apple. Rather than make a character sheet for each member, I thought I would make simplified stat sheets for the major family members that pop up here. RP Team members or anyone running a story are free to utilize (most of) the Apple Family as NPCs, PCs, etc!

     

    Here are the rules for use:

    - Synd is off limits (since she's one of my main toons, sorry!)

    - Ask for permission before using Faldren

    - Please do not kill any of them unless I've given you the OK

     

    As I reveal more members, I'll add them to this list.

     

    The Parents

     

    Ciichel Apple

    ciichel.thumb.jpg.ce8ddfe942d44b06843a6d9ff580fb4f.jpg

    Pronouns: She/Her

    Birth Sign: The Atronach || Sun's Dusk

    Occupation: Innkeeper, barmaid, mother

    Gear: Baby, a silver dagger, small book of prayers to Y'ffre, a silver woven ring with a gold strand running through the center.

     

    Mother of the Apple clan and wife of Gaenor, Ciichel is a proud woman with a seemingly endless supply of warmth she readily offers to the patrons of her Inn (the Apple Orchard) located on the outskirts of Elden Root. While Gaenor provides provisions for the family, Ciichel spends her time keeping a tight ship of the family's lodging establishment. While its by no means luxury, the Apple Orchard attracts many colorful characters due to its reputation of offering delicious homecooked meals, warm beds, and great conversation. Ciichel and Gaenor balance taking care of their large brood of children together, though Ciichel typically takes on the very youngest Apple children.

     

    Recently, she has been seen with the youngest Apple, a baby by the name of Hagth, strapped to her chest while she tends to the Orchard's many tasks. In her free time, Ciichel likes to hunt and was well known in her youth for her proficiency in destruction magic, a trait her eldest son Faldren has picked up on.

     

    She, like her husband, is also notable for her large rack... of antlers. The Apple family are devout followers of the Green Pact. Ciichel is somewhat disappointed in Synd for her ambivalence towards the Green Pact and Bosmeri culture as a whole. Though she loves her eldest daughter dearly, Ciichel is no above applying her distinct brand of passive-aggressive disapproval towards Synd's lifestyle - an approach that, along with Synd's blunt demeanor, has created a rift between Ciichel and her daughter. On the other hand, Ciichel is excited (but sad) to see her eldest son Faldren prepare to leave them to study at Shad Astula. Ciichel is closest to her second eldest daughter, Lili Apple, who she is training to take over the Inn.

     

    Offensive skills:

    Archery // Adept // 1

     

    Magicka:

    Destruction Magic // Master // 6

     

    Non-Combat Skills:

    Acrobatics // Adept // 1

    Alchemy* // Master // 1

    Pickpocketing // Novice // 0

    Stealth // Master // 2

    Nature Survival // Master // 2

    Provisioning // Master // 2

    Chef // Master // 3

    Hunting/Tracking // Adept // 2

     

    Skill Points: 20/30

     

    * Birth sign + Race bonus allow mastery with a single skill point.

     

    Flaws:

    Anachronism -- Ciichel's views on the Green Pact differ from Synds and has caused a rift between the two

    Aged -- She's getting old and tends to avoid combat unless it directly affects her family, her friends, or her business

    Brutally Honest/Confrontational -- Synd got her bluntness from somewhere, after all. She's not afraid to tell you that you look or sound stupid.

     

    -----------------------------------------

    Gaenor Apple

    gaenor.thumb.jpg.2941fb25d5e491f2ed8d6cf757bd3a81.jpg

    Pronouns: He/Him

    Birth Sign: The Lover || Sun's Dawn

    Occupation: Hunter, provisioner, father

    Gear: Broadsword, longbow with arrows (both untreated and poison-tipped), small book of prayers to Y'ffre, a silver woven ring with a gold strand running through the center.

     

    Father of the Apple Clan, husband to Ciichel, Gaenor is a big bear of a Bosmer. It's whispered he probably has a bit of nord in his bloodline with his barrel chest and unusual ginger hair that he passed on to almost all of his children, but Gaenor makes no claims to his ancestory. Like Ciichel, he's a devout follower of the Green Pact, though he is more sympathetic to Synd's rebellious streak than his wife. Gaenor even let Synd "steal" his beloved great sword - despite it being an anniversary gift from Ciichel many moons ago.

     

    Gaenor provides supplies to the Apple Orchard Inn by way of his hunting of game in the great Grahtwood forests. When he's not out hunting, Gaenor loves to spend time challenging his wife to trails of fitness and strength - competitions Ciichel usually wins, to Gaenor's pride. Together they take care of the many Apple children. Gaenor ensures that each of his children know how to hunt, skin, and pick apart game before they're allowed to leave the house, and Gaenor goes out of his way to support each of his children's unique interests.

     

    He, like his wife, is notable for his large rack... of antlers!!!! Gaenor continues to be a devout follower of the Green Pact. He is disappointed in Synd for her rejection of their ways, but is less confrontational about it than Ciichel. Still, he doesn't quite understand what Synd needs in life and his attempts to persuade her to return home are met with anger from his eldest daughter. On the other hand, Gaenor is sad that his eldest son, Faldren, will be leaving for Shad Astula soon, but plans to accompany him on his journey to Mournhold to see him off. Ciichel and Gaenor pulled a lot of strings to squeeze out enough tuition money to send him there. Gaenor is extremely proud of his second eldest daughter,  Lili Apple, for how she has stepped up to take on the family's business. Meanwhile, he is helping his son Orchelor to start up a meat exporting business.

     

    Offensive Skills:

    Archery // Master // 2

    Dual Wielding // Master // 3

    Unarmed Fighting // Adept // 2

     

    Defensive Skills:

    Dodge // Novice // 1

    Blocking // Adept // 2

     

    Non-Combat Skills:

    Acrobatics // Adept // 1

    Alchemy // Adept // 1

    Alcohol Tolerance // Master // 3

    Artist // Novice // 0

    Bard // Adept // 1

    Pickpocketing // Novice // 0

    Stealth // Master // 2

    Nature Survival // Master // 2

    Hunting/Tracking // Master // 3

     

    Skill Points: 23/30

     

    Flaws:

    Clumsy - Being a bear of a man comes with its fumbling. He tends to knock things over by accident, especially when he get into a story or sings

    Soft-hearted - Doesn't enjoy conflict, allows his wife to handle most of it. But this can cause problems in the family, when he doesn't step in during fights (such as with Synd and Ciichel)

    Aged - He's getting old, and is less interested in fighting than he used to be.

     

     

    --------------------------------------------------------------------

     

    The Children

     

    Faldren Apple

    Faldren.thumb.jpg.f6c36792998c1f2002d6ffb85c70f198.jpg

    Pronouns: He/Him

    Birth Sign: The Warrior || Last Seed

    Occupation: Amateur Archeologist (Specializing in Ayleid artifacts), Aspiring Magical Scholar, Future Student of Shad Astula

    Gear: Staff imbued with magicka to enhance electric destruction magic, three journals for note taking, a small bundle of local maps, cartography equipment, small book of prayers to Y'ffre

     

    Faldren is the eldest son of the Apple Clan, meaning from birth he found himself burdened with a lot of responsibility. Though he did not resist tradition as much as Synd, Faldren still found himself struggling at times to thrive under his culture and family's needs. The first manifestation of this was when he was a child and realized, despite being assigned female at birth, that he was indeed a man. Ciichel and Gaenor accepted their son warmly, and helped him access the potions, spells, and physical assistance needed in order for Faldren to transition.

     

    Faldren and Synd have been close ever since they were children, and he is the only member of their family that does not view Synd's departure with any sort of disappointment of disdain. In fact, Faldren was the one to help Synd run away initially. Faldren and Lili get along quite well, though they occasionally butt heads over Lili's sheltered point of view and resistance to learn more of the outside world. Gaenor is proud of his son, though is a touch disappointed he decided to follow the path of the scholar instead of taking up hunting after himself. Their relationship has improved since Faldren's younger brother, Orchelor, expressed interest an interest in becoming Gaenor's hunting apprentice. Ciichel is immensely proud of her son's magical abilities, and taught him everything she knew of destruction magic from a young age. Though she's sad to see him leave for Shad Astula, it was Ciichel who originally encouraged Faldren to apply in the first place - even though the Apples weren't sure they could afford such expensive tuition.

     

    Faldren has a deep fascination with the Ayleid ruins dotting Valenwood's landscape, though his love of archeology extends to Dwemer and other types of ruins as well. He's an aspiring magical scholar, and future student of Shad Astula. Though he is talented in destruction magic, he hopes to round out his education and become adept in all forms of legal magic he has access to.

     

    Combat Skills:

    Archery // Novice // 1

     

    Magicka Skills:

    Alteration // Novice // 1

    Conjuration // Adept // 3

    Destruction // Adept // 4

    Illusion // Novice // 1

    Mysticism // Adept // 3

    Restoration // Adept // 3

     

    Non-Combat Skills:

    Acrobatics // Adept // 1

    Alchemy // Master // 2

    Blacksmithing // Novice // 0

    Dwemerologist // Novice // 1

    Enchanting // Novice // 1

    Nature Survival* // Adept // 0

    Pickpocketing // Novice // 0

    Stealth // Adept // 1

    Scholar (Ayleid, Dwemer, Ruins, Magical Artifacts) // Adept // 2

    Scribe // Novice // 1

     

    * Birth sign + Race bonus allow mastery with a single skill point.

     

    Skill Points: 25/30

     

    Flaws:

    Absent Minded - Like his sister Synd, he's terrible with names and faces.

    Anxious - He's spent his entire life in Valenwood, and the prospect of leaving it to study in Morrowind makes him very nervous. He gets anxious leaving the province.

    Smart Ass - Has a compulsion to "Well, actually..." when he hears someone state a fact about one of his interests (Ayleids, Dwemer, magical artifacts) incorrectly. Means well but comes off as a know-it-all.

     

    -----------------------------------------

     

    Lili Apple

    Lili.thumb.jpg.75882736af0c90c7b651c03bba2fd55c.jpg

    Pronouns: She/Her

    Birth Sign: The Lord || First Seed

    Occupation: Innkeeper, barmaid, social butterfly

    Gear: Multi-purpose knife (works as a dagger and to cut food, like a survival/combat knife), small book of prayers to Y'ffre, a bag of candied meat as treats for younger siblings and neighborhood kids

     

    The second eldest daughter of the Apple family, Lili is as warm as Gaenor and as strong willed as Ciichel. Lili loves the Innkeeper lifestyle and all the conversations it brings. She's the social butterfly of the city, and friends with seemingly everyone. Young men and women vie for her affection, but Lili claims she's waiting until she has taken over the Orchard or establishes her own Inn to handfast with anyone... but Faldren claims she just enjoys all the attention. No matter who you are, Lili is ready to welcome you to the hearth of her inn with a smile and a story.

     

    Lili is very close with her mother, Ciichel, having been trained by her for many years to likely take over the Apple Orchard some day. Though Lili is growing restless and is considering opening an establishment of her own. Being the second eldest daughter, Lili was close to her older sister Synd growing up (affectionately referring to her "Syndie"), and following her everywhere. She was hurt deeply when Synd ran away, but still loves her sister dearly. Faldren and Lili, being the eldest Apple children still at home, bond through their mutual roles as "the older siblings who have to help take care of the younger ones". Lili longs to have a family as big as the one she grew up in some day.

     

    Combat Skills:

    Archery // Adept // 1

    One-Handed Weapons // Adept // 2

    Unarmed Fighting // Adept // 2

     

    Non-Combat Skills:

    Acrobatics // Adept // 1

    Alchemy // Adept // 1

    Alcohol Tolerance // Adept // 2

    Bard // Adept // 2

    Brewer // Adept // 2

    Chef // Master // 3

    Detective/Empathy // Adept // 2
    Forgery // Adept // 1

    Nature Survival // Adept // 1

    Military Tactics // Novice // 0

    Mercantile // Novice // 1

    Pickpocketing // Novice // 0

    Stealth // Novice // 0

     

    Skill Points: 21/30

     

    Flaws:

    Flirtatious - Lili enjoys leading people on, in a flirty chaste way... though not everyone appreciates her wiles.

    Idealist - Lili believes in good above all else - which often times isn't contingent with reality, especially not in the middle of a continent-wide war.

    Naive - Having never gone outside of Elden Root, Lili is incredibly sheltered and therefore very naive. It leaves her a bit shallow and causes her to butt heads with the more worldly Synd and Faldren at times.

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  3. Ohhh I like Danuan a LOT! I have a bosmer character as well, I think they have a lot they could bond over RE: the Green Pact hehe...

     

    Besides that, your sheet looks great! If you'd like to update it in the future, it would be helpful to list out "novice/adept/master" next to your skills to make it a little easier for RP team to review, but no need to run and change it right now :)

     

    Finally, Danuan's birth sign shall be.....

     

     The Shadow | Second Seed / May | Stealth, Infiltration

     

    Can't wait to meet her in RP! :)

  4. Hey @Nyx! Everything on your sheet checks out. You actually have 31 skill points available since you've taken 5 flaws (3 base flaws = 30, 2 additional flaws = +1 additional point!)

     

    If you'd like to distribute more points in the future feel free, just ping the RP team when you've updated :)

     

    As for your birth sign, you've got....

     

     The Warrior | Last Seed / August | Nature Survival, Blacksmithing

     

    Looking forward to meeting Teldryn!! :)

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  5. I liked to break my island into sections, and then pick an item to base my theme around! For example, I used the wooden stall DIY to make a little seaside  market! I decorated each stall with a different collection of items (fish, bugs, clothing).

     

    The section I liked the most was this open-air hot springs on the upper part of my island inspired by real-life Japanese onsens. I made thin 1-block width rivers to look like tiny waterfalls flowing around my hot spring items.

     

    In terms of terraforming, I didn't do too much beyond evening out some areas and a big project where I put my museum at the top-most level and had nice stairs leading up to it! I also moved all my villagers homes to one area and made a little "neighborhood" connected by paths!

     

    Some other popular ideas I've seen people make include: Cafes, restaurants, beach parties and playgrounds! You can find a lot of great ideas by searching ups "ACNH island decorating ideas"

     

    I hope this has given you some ideas! I hope you share what you create as well, I'd love to see what you come up with!

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  6. 971017155_Screenshot2021-05-18230844.thumb.png.771bf70391ec3bae382b09947dc7d984.png

    Synd (Syndiffy?) Apple

    A strange, moody wood elf that works for Lorcan and Dronos, whom she fervently admires. Synd always seems to be in her own world, and is annoyed at everyone else for intruding on it. Originally met as a normal, quiet Innkeeper in Aldcroft, Lorcan offered her employment and a chance to escape the soon-to-be leveled town. Since then, Synd's true nature as a loud-mouthed, abrasive, hard to please weirdo has come out. Perhaps this is reflective of her chaotic upbringing as a member of the Apple Family.

     

    Age: ??? (she refuses to tell)

    Race: Bosmer

    Pronouns: Typically uses she/her, but has no preference for pronouns used

    Birth Sign: The Apprentice || Sun's Height

    Occupation: Housecarl to Lorcan Sorensson and Dronos Balen. Former innkeeper.

    Gear: [At the estate] modest outfit with an apron, a large broadsword. [In the field] Steel plated armor with chain mail, a large broadsword. She doesn't typically carry much on her besides a small coin purse (~150g), preferring to travel light.

    Current Gold amnt: 130g

     

    Offensive Skills:

    Two-Handed Weapons  || Adept || 2

    Unarmed Fighting || Master || 3

    Dodge || Adept || 2

    Archery || Novice || 0

     

    Magicka:

    Alteration || Adept || 2

    Conjuration || Adept || 3

    Illusion || Novice || 1

     

    Non-Combat Skills:

    Acrobatics || Master || 2

    Athletics || Adept || 2

    Alchemy || Novice || 0

    Chef || Master || 3

    Brewer || Adept || 2

    Pickpocketing || Novice || 0

    Stealth || Adept || 1

    Nature Survival || Adept || 1

    Mercantile || Adept || 2

    Resilience || Novice || 1

    Scholar || Novice || 1

    Scribe || Adept || 1

    Tailoring || Novice || 0

     

    Skill Points: 29/32

     

    Flaws:

    Absent-Minded - Synd cannot remember a name to save her life. Or much else important information for that matter. She seems to be off in her own world most of the time.

     

    Anosmia - Synd has no sense of smell

     

    Brat - Though she seemed quite pleasant at the group's first encounter with her, it turns out Synd is a massive brat. She doesn't respect anyone (besides Lorcan and Dronos, whom she reveres) and she isn't afraid to let them know how little she respects them.

     

    Overconfident - Thinks she's hot shit. She probably isn't.

     

    Stubborn - Once she has her mind set, it takes a tremendous amount of convincing to sway her otherwise... Unless you're Lorcan or Dronos. If someone leaves a strong impression on her, that impression tends to stick -- even if it's not quite accurate. ex. @Niri Nirith attempting to forcibly fix Synd's broken horn by chasing the bosmer down leading to Synd thinking of her as a quote "shit healer" and a "pervert".

     

    Vain - Synd cares deeply for her appearance, both because she thinks highly of herself and because she believes she must carry herself with dignity as the representative of Lorcan and Dronos (not that they ever asked her to do so...). She tries to avoid anything that might harm her face or her beloved horns.

     

    Short - Synd is 4'5".

     

    Twisted Upbringing - Synd's horns are the result of her upbringing in a clan of Bosmeri who were still strict practitioners of all aspects of the Green Pact. Though she doesn't partake in ritualistic cannibalism much anymore, this is more out of laziness than a change of heart. She'll take a chomp from enemies time to time, if the mood strikes.

     

    Total number of flaws: 8

     

    IMG_0216.thumb.PNG.c5a8c7e83bc2349e22ca876b60c97951.PNG

     

    ADDITIONAL INFO:

    People who Synd likes and whose name she remembers:
    Lorcan
    Dronos

    Leads-With -Trust

    Heals-While-Jumping (Only knows her as Doctor)

     

    People who Synd likes but whose name she does not remember:

    Aloie

     

    People who Synd is neutral towards and whose name she remembers:

    Shada

     

    People who Synd dislikes and whose name she remembers:

    Kaleb

    Arwen

     

    People who Synd hates and whose name she DOES remember:

     

     

    People who Synd hates and whose name she DOES NOT remember:
    Darkened

     

    New level of hatred tier unlocked (does not remember name)

    Erleeif (knows not to call him Erl now)

     

    Niri
    Niri

     

     

    -----------------

    • Synd has taken a bite out of Niri and thinks she tastes good. Really good. If Niri is left alone, defenseless and unconscious around Synd she will attempt to take another bite.
    • Synd has no sense of smell

    -----------------

     

    Summoning the fellow RP minions to check my sheet

    @Draynar@Skywalker17@AndrasteKer

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  7. This is all great!! I'm so excited about her, she's going to be a really fun character!

     

    8 hours ago, Chelly said:

    maybe to see what makes the daedra tick, i can see her maybe experimenting to see if daedra can help in the cure.  Would alchemy be part of researching etc?

    That could totally tie in to alchemy! This is a really cool idea. In lore, vampires that are turned as part of the ritual with Molag Bal are "supposed" to consider that a "blessing and a gift" rather than a curse. So having a deep knowledge of daedra would be helpful for someone researching the cure to vamparism, but it might not be likely for that researcher to work WITH daedra. After all, the daedra would either a) be opposed to helping because that would interfere with Molag Bal's actions, and risk his wrath, or b) be associated with Molag Bal and get angry that you rejected his "gift." Alchemy would absolutely be the best route to go down in researching a cure!

     

    9 hours ago, Chelly said:

    Not sure,  if ido the time line of her being turned at 30 and her maybe running from them or just disappearing.  it would be 60 yrs, we could do a person recognizes her.  

    The risk of being recognized could be taken as a flaw too, and something fun for the GM to know since CoH RPs have frequently involved the Mages Guild recently. 60 years might be long for humanoid races, but for mer it's likely there's still many members around that could remember her!

     

    9 hours ago, Chelly said:

    Yes and she felt guilty and somehow she was found by ravenwatch?  not sure

    Hmm. There are a few options you could go with if you want to incorporate this idea into Morticia's backstory. You could have had her victim be someone close to her (a lover or a family member, for example). If you went with a close friend in the Mages Guild, that might provide motivation for her to have left them quickly (though it would also make sense for her to leave as soon as she turned into a vampire - after all, the Guild probably wouldn't be very accepting of her condition). You could also intentionally leave this part of her backstory vague for now and then develop it later - or not! Maybe Morticia is so ashamed of what she has done she doesn't ever want to bring it up again.

     

    9 hours ago, Chelly said:

    She likes music, she likes to read she does love reading history and digging into old tombs and ancient cities etc.

    not sure, she does like to drink 

    Another idea for something you could possibly include - maybe she's involved with the antiquarians in Skyrim?

     

    Let me know about what you think about this feedback! :) I really like the direction Morticia is going!

  8. Already off to a great start!!! I love the idea of her being a researcher into either a cure or ways to lessen the negative side effects of Vampirism! Goes especially well with her prior involvement with the Mages Guild, she's a trained researcher! Here's some ideas I'm getting, let me know what you think:

     

    - Necromancy is a fantastic pairing for her goals. After all, how much truly separates a reanimated corpse from the living un-death that is vampirism? Perhaps researching further into the metaphysical, magical mechanisms that govern postmortem animation/immortality could be a character justification for why she uses necromancy?

    - Mysticism/Conjuration might be another magicka school she could specialize in, as Mysticism in the RP sheet  includes "soul trap" (a spell that falls under Conjuration in the other Elder Scrolls games).  Perhaps the preserved body is just a vessel that houses a vampire's soul? This could be another area she's researching. There's actually an existing character from the Elder Scrolls Skyrim who was a Vampire that specialized in Conjuration/Necromancy you could use for inspiration. Here's a link to her lore page on UESP.

    - She could be a Scholar of Daedra, specifically Molag Bal, as it is the Daughters of Coldharbor who are considered the origin of vampirism within Tamriel. Here is a link to the lore page with information on Daughters of Coldharbor, but CONTENT WARNING for discussion of violent sexual assault. If you'd like a censored version of the lore without that potentially upsetting info, let me know and I can send a short summary! 

    - Another possible trait: Alchemy! Vampirism can also be achieved through alchemical means. Surely it can be cured that way as well!

     

    Some questions/things to consider:

    - What's her relationship with Ravenwatch like? Is she a respected member within their ranks, or is she a loner who aligns herself with them only for the protection bearing their name brings?

    - How did she become a member of House Ravenwatch?

    - What sort of espionage does she engage in? Is she spying on some group/place in particular, or is she a pair of wandering eyes & ears for them?

    - What was her departure from the Mages Guild like? Is there anyone out there who would recognize her from before she turned? If so, would that put her secret in danger of being exposed?

    - Has she ever hurt anyone as a result of her bloodlust?

    - How does she feel about being a vampire? Is she proud? Ashamed? Or is it so much a part of her, she doesn't think about it much at all?

    - Besides pursuing her research, are there any other aspects to Morticia's character you hope to incorporate?

     

    Let me know what you think about what I've said here! And feel free to respond/ignore whatever you'd like. I'm happy to talk more here on the forums, or talk over discord if its easier for you. Also... this is selfish, but I think Rayrasa and Morticia could totally be friends. Rayrasa would find her pursuit of a therapy for vampirism fascinating!!

  9. 4 hours ago, Logani said:

    Oooo super creepy with the necrophile part, I actually love this. I've always liked Elder Scrolls stuff, the RP value is really good in it. 

    Why thank you!!! If you'd ever like to drop by for an RP session, please feel free! We're doing spooky-themed one shots all throughout October on Saturdays nights! :)

  10. Rayrasa Verethi

    Annotation_2020-08-30_003212.thumb.png.264cc7c455e9a1609f10b68078e70765.png
     

    Age: 87
    Race: Dunmer
    Gender: Female (she/her/hers)
    Birth Sign: The Warrior || Last Seed
    Occupation: Medical Officer in the Ebonheart Pact -- Front Lines // Secret Necromancer
    Gear: Wears full black-and-gold Ebonheart Pact armor. Carries a gnarled oak staff with a base infused with metal, allowing her to block or parry incoming blows. A strange stone made of a dark, glassy substance and carved into the shape of a bird is embedded at the top of the staff. When in civilian clothes, she wears clean, well maintained dunmeri-styled robes.
    Bag: Soul gems, void salts, regular salt, clean cloth bandages, tourniquet (leather belt + metal rod), water, high-proof alcohol, personal journal, locked journal, + writing supplies.

     

    ---

    Offensive Skills:
    Dual Wielding [Racial] - Adept - 1
    Dodge - Adept - 2
    Parry - Adept - 2
    Shield/Blocking - Adept - 2


    Magicka:
    Destruction [racial] - Adept - 2
    Necromancy [racial] - Master - 4
    Restoration - Master - 5
    Illusion [Racial] - Novice - 0
    Mysticism [Racial] - Adept 2


    Non-Combat:
    Athletics [Racial] - Novice - 0
    Nature Survival [Sign] - Novice - 0
    Blacksmithing [Sign] - Novice - 0
    Diplomacy/Persuasion - Novice - 1
    Medical Knowledge - Master - 3
    Military Tactics - Master - 3
    Stealth - Adept - 2


    TOTAL SKILL POINTS= 29
    REMAINING = 2

     

    ---
    FLAWS:
    Callous - Whoever said bed side manner is crucial to medical care obviously never served on the frontlines. There’s little time to ask nicely for permission to cauterize a gaping chest wound with fire magicka in the middle of a chaotic battle. Of course, Rayrasa was called cruel long before she started as a battle medic….

     

    Compulsion - Despite her sadistic indulgence in necromancy, Rayrasa considers herself to be a medical professional that simply takes an… unconventional approach to the field. That said, she takes her responsibility as a medic seriously and feels compelled to help any injured ally… Even if it’s only for a chance to see the fleshy bits that make them tick.

     

    Dark Secret - A wise person once said, “Restoration is simply a socially acceptable application of necromancy.” Rayrasa took that a bit TOO close to heart. From her perspective, the ends will always justify the means… no matter how dark. She’s no idiot, though, she knows if anyone found out about the experiments she performs in her off-time she’d be screwed. Lucky for her, during the chaos of war, people rarely notice if an enemy combatant goes missing…

     

    Inept - Dear Gods, this girl cannot flirt to save her life. If you flatter her appearance or try to flirt with Rayrasa, you will be met with confusion, panic, and lots of uncomfortable blushing. She cannot handle this kind of attention. (Worse case scenario: she may actually attempt to harm the person doing this to her, out of a complete inability to handle these emotions)

     

    Necrophile - Rayrasa will swear, up and down, that her interest in necromancy is purely academic. Nothing more. But deep down she knows that’s a lie. There’s something so alluring about the flesh that lays beneath skin. She finds beauty when a body breaths its last and stillness overtakes it. She’s not opposed to talking to her subjects either - they make great listeners. And they can’t judge or talk back at her like the living do. Indeed, Rayrasa finds the company of corpses far preferable to warm bodies.

     

    Zealot - Staunch supporter of the Ebonheart Pact. Will refuse to work with members aligned with the other warring factions, unless persuaded or forced.

     

    TOTAL FLAWS - 6

     

    Picture Gallery:

    1047811407_begaydonecromancy.thumb.png.0d938b6abe0b72e0bb3fc36d491fe161.png

  11. You awake with a start. You’re drenched in sweat, despite the snow falling softly around you. Your younger sister is there, like she always is when this happens, looking at you with a mixture of caution and concern. She waits with you as your breathing slows. It’s only when you give a small shake of your head that she finally relaxes. A reassurance that no, you’re not about to turn. There’s a weariness in the smile she gives before returning to watch the camp, one that stirs up sour memories and lingering guilt. The Companions sing your praise; to them this curse is a great honor. But when you stare into the eyes of your sisters and think about all the pain they endured, you can’t help but feel like you need… no… you MUST be stronger… for them.

     

    Hey Hatter, I'll be reviewing the non-werewolf aspects of your character sheet! @Draynar will review your werewolf skills, and once he signs off and you make any necessary changes, your sheet will be good to go!

     

    Overall your character sheet is fine with two minor notes:

    1) Your Provisioning and Alchemy skills are given by your birth sign, they are not racial skills.

    2) Since you have taken 3 non-mandatory flaws, you have 30 skills points available in full, meaning you have 15 skill points remaining, not 10.

     

    Remember to let the rest of the team know if you make any changes to your sheet in the future!

  12. Hark, child of Shadows! For it is your kind that lurk at the edges of nightmares, urging the cautious to grip their coin purse close and the wary to forever sleep restlessly with one eye open. You are the sense of dread that grows in the pits of stomachs, the panic that quickens ones pulse. What better example is there of the stars’ blessings made flesh than you? You have lived your whole life in the Shadow’s sweet embrace. Your beginnings can hardly be called humble, relentlessly tracking down the great dragons that curse the skies of Tamriel. It takes cunning to bring down such beasts, and you have it in spades. Is that when you gained your first glimpse of your dread father, Sithis? Between snapping maws filled with rows of razor-sharp teeth and words that came out as flame? Or was it when you were reborn in eternal un-death after feeling sharp fangs pressed against your neck? Regardless, Death is your old friend, known to you from the moment you were born under that faithful sign. Make haste, child of Shadows. For there is always more sinister work to be done. 

     

    Your birth sign is: The Shadow | Second Seed / May | Stealth, Infiltration. @Draynar will need to review your vampire skills, but besides that, your character sheet is all set! Once you hear back about the vampire skills and make any necessary changes, your sheet will be good to go. Remember to notify the RP Team of any future changes!

  13. Hey Jance! I'm reviewing the non-vampire skills for your character sheet. Everything looks fine, I just want to note two things which will be important for future modifications:

    1) Excluding Blood Magic, you have used 31 points, not 30.

    2) Excluding vampire flaws (which I am not 100% sure grants you additional skill points - this is something Dray can confirm/deny), you have taken 11 character flaws, allowing you 4 additional skill points for a total of 34 available skill points.

     

    Like I said, neither of these notes will have any impact on your character sheet as is, but they will be important to note for future modifications. Once Draynar reviews the vampire-related aspects of your sheet, you will be good to go!

     

    [Non RP side note - YESSSS OMGGG I DIDNT REALIZE ISYRA WAS A TWIN!!!! Double trouble!!!! Can't wait to see him in action!]

  14. The stars above Nirn glow brightest in Skyrim’s cold night sky, surrounding her twin moons like a crown of diamonds. At one time their light brought you comfort, safety even - a glow that guided you through shadowy nighttime hunts, protecting you from lurking foes and illuminating unsuspecting prey. But now the sight leaves you nothing but dread. You look over at your beloved older brother, snoring away in his sleep. You’re grateful tonight isn’t a night you have to spend chasing after him, all fangs and fur. Even that comfort is fleeting. As you gaze up at Master and Secunda, you remember that awful night when your lives changed forever. Reflexively, your grip around the sword by your side tightens. With it you whisper to yourself a promise and a threat -  never again.

     

    Your character sheet has been approved! Remember to tag the RP team if you make any changes in the future. Happy hunting, young companion!

  15. Hey @Cypher! I've reviewed your character sheet and overall, it looks good! Just have a few notes:

    - You listed Scribe twice, therefore you've only used 15, not 16 points (but see my last note because actually.. you got more points available!)

    - You swapped the phrases for used points and available points

    - You actually have 18 additional skill points available!  You listed the 3 flaws required for the base 30 skill points, and you get an additional point for every flaw you take after the first 3 (with up to 5 additional points available - though you can add as many flaws as you'd like). Since you have 6 flaws in total, you get 3 additional skill points for a total of 33 points available.  You don't have to use them right away, but they're there should you choose to use them in the future!

     

    Finally, your birth sign is: The Mage | Rain's Hand / April | Scholar, Enchanting

     

    Remember to tag the RP Team if you change your character sheet. Feel free to ping/DM me here or on Discord if you have any questions!

     

     

  16. Balkrish al-Halgal, @fltwoodsmonster

    balkrish_al-halgal.thumb.png.3da27545c173ac5752e988a671da35c8.png

    Age: 38

    Race: Redguard

    Gender: Female (she/her/hers)

    Birth Sign: The Thief | Evening Star

    Occupation: "Wandering freelancer", frequently merc-for-hire

    Gear: Typically, padded gambeson while traveling. If in Hammerfell or other hot regions, she may remove the padded sleeves for lighter, cloth ones (Based on IG Majestic Dune Rider Ensemble). Wields a one handed sword and shield.

    Bag: Copy of The Book of Circles, repair kit and oil to maintain her sword, knife (for cutting rope, splitting small sections of wood, preparing food, etc), bedroll, small pouch of seasoning & salt, simple rations, coin, waterskin.


    Combat Skills:
    1-Handed [Racial] | Master | 2
    Shield/Block [Racial] | Adept | 1
    Parry | Adept | 2

    --

    Destruction [Racial] | Adept | 2
    Mysticism | Adept | 3

    Non combat skills:

    Streetwise [Sign] | Adept | 1
    Pickpocketing [Sign] | Novice | 0 Balk has lost her skill in lockpicking due to her trauma
    Athletics [Racial] | Adept | 2
    Blacksmith [Racial] | Novice | 0
    Diplomacy | Master | 3

    Detective/Empathy | Adept | 2
    Nature Survival | Adept | 2

    Alcohol Tolerance | Novice | 1

     

    [13/25 Skills]
    [21/30 Skill Points]

     

    Flaws:

    Disgraced:
    For many cultures inhabiting Tamriel, talent for magic is seen as a gift. But for Balkrish, who was raised among a clan of highly-traditional Crowns, the manifestation of her magical abilities at an early age lead her close-knit, nomadic community to regard her with suspicion and fear. Thus, when she announced her intentions to leave her clan and embark on a journey of self-fulfillment across Tamriel, her people did little to dissuade her.
    Balkrish is treated disgracefully by Crowns who are from the Alik’r Desert. Elsewhere, other Crowns treat her with suspicion as it’s clear to them she is an outcast. If they were to learn about her propensity for magic, she would be treated with distain. Forebears are hostile to her in general, due to the long history of fighting between the two socio-political groups.


    Zealot:
    Though she had a troubled upbringing, Balkrish found safety and relief in the Yokudan religion. She is a devout follower of the Yokudan pantheon and to Tu’whacca in particular. She views the Divines of the Imperial pantheon as akin to Daedra - beings with incredible power, but vulnerable to the actions of mortals and therefore not true gods. The Yokudan pantheon, on the other hand, she views as truly supreme beings who cannot be affected by the meddling of those on Mundus. A more succinct summation of her beliefs would be her saying: “The Altmer may claim to be descendants of Aedra, but it was not your Divines who birthed us Redguards.”
    Balkrish fiercely rejects any pressure to engage in worship of the Imperial Cult. She refuses to acknowledge godhood of any Aedra or Daedra. Insulting or belittling the Yokudan religion will quickly draw out her rage.


    Soft-hearted:
    Perhaps due to her religious upbringing - where the grief brought from death is entwined with taboo surrounding treatment of the dead - Balkrish abhors cruelty. She does not get along with those who are careless towards their own life or the lives of others. She is more than willing to put herself in harms way (even if it would be a detriment to others) in order to prevent unnecessary suffering.

     

    Vengeful:

    Balkrish carries a lot of hate in her heart, specifically towards Captain Septimus, Maluvi, and The Roses. [More info TBA]

     

    Trauma - Attachment Disorder:

    As a result of her ongoing capture and enslavement to the Roses, Balkrish has developed an obsession with her once-ally and attempted savior Dash. If she is more than 10 feet away from him she starts to panic and become extremely agitated.

     

    Number of Flaws: 5

     

    Note:

    Has lost the fingernail on her right middle finger :"(

     

    Balkrish Gallery:

    screams.thumb.jpg.95aa85cbeeac006791fd6243ceba3127.jpg

Members and Assistants of the Month

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