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Posts posted by Madhatter
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Character Name: Etiein Faenorin
Species: Altmer
Age: 150
Gender: Male
Occupation: Battle Mage
Birth Sign: The Aprentice
Gear: Leather and Silver armor, Staff, a Dagger for close combat
Commonly Carried Gear:
Skills:
1. Restoration Magic/Master/5
2. Blood Magic/ Adept/ 3
3. Conjuration Magic/0
4. Alteration Magic/0
5. Illusion Magic/0
6. Destruction/ 0
7. Alchemy/Novice/1
8. Enchanting/Novice/1
9. Mysticism Magic/Novice/1
10. Staff/Master/3
11. Dodge/Adept/2
12. Beast Mastery/Adept/2
13. Scholar/ Adept/ 2
14. Artist/ Adept/ 2
15. Medical Knowledge/Master/3
16. Scribe/ Adept/ 1
17. Tailoring/ Novice/0
Day walking
Enhanced speed
Enhanced strength
Feed heals damage
Nightvision
Stealth
Mist form
Points Spent: 25
Points Avail:
Flaws:
1. Naive- He always believes the best in people
2. Friends in High Places- He is a battle Mage for Queen Ayrenn
3. Nightmares- All he has seen in battle haunts him he does not enjoy killing he would rather heal but because of the family he was born into he doesn't have a choice in the matter.
4. Pacifist- he will fight if he absolutly has to but he tends to avoid it
Brief Bio: He is from a big noble family from Summerset that has always protected the finer points of Aldmeri Culture and then High Kinlords in power as Battle Mages. He has been in service for 120 years, he does not hold a high opinion for the current Queen as she is just a child but that does not stop him from doing his job. Recently turned Vampire (Children of coldharbour)
Spoiler -
Name: Daro'Enri
Race: Khajiit {Senche- Rhat} Colored like a white tiger
Gender: Male
Age: 18
Birth Sign: The Steed
Occcupation: Wanderer
Gear: Battle gear Saddle bags
Combat Skills:
Unarmed Combat{Racial Skill}/ Adept/ 1
Dodge/ Novice/1
Magic Skills:
Destruction Magic/ Adept/ 4
Shadow Magic/ Novice/ 2
Racial skills:
Acrobatics/ novice/0
Alchemy/ Novice/0
Athletics/ Adept/1
Pickpocketing/ Novice/0
Stealth/ Novice/0
Non Combat Skills:
Diplomacy/ Persuasion/ Novice/ 1
Hunting/ Tracking/ Adept/ 2
Noble/ Adept/ 2
Intimidate/ Novice/ 1
Birht Sign
Riding/ Novice/0
Beast Mastery/ Adept/ 1
Points Used: 16
Flaws:
Naive- He is royalty and so he was sheltered he wanted to see the world for himself so now here he is, although that being said he was trained since he was a cub how to use his magic and his huge mass as a weapon.
Missing Eye- Sigh had a bad day and someone thought he was huntable well they got a lucky shot off before they figured out what he was
Spoiler -
Name: Ravyn Neloren
Race: Dunmer
Gender: Male
Age: 223
Birth Sign: The Warrior| Last Seed/ August 27th
Occupation: He has done a lot of things in his long life. Warrior was his calling until he was turned by Lamae Beolfag, after that he was Sell Sword, Assassin, Thief. Now a days he just wanders and on occasion takes an odd job as a Merc.
Gear: He wears leathers and a hood while out (The hood is only to keep people from realizing what he truly is), He also has 2 steel daggers sheathed at his waist, He also has a Staff that looks like a skull attached to a steel pole
Commonly Carried Items: In his bag he has a flask of human blood he only uses when desperate, A pouch of gold, A whetstone to keep his daggers razor sharp, the book he is currently reading.
Combat Skills:
Duel Wielding{Racial}| Master| 2
Staves| Adept| 2
Dodge| Adept| 2
Magicka Skills:
Destruction{Racial}| Master| 4
Illusion{Racial}| Novice| 1
Mysticism{Racial}| Adept| 2
Necromancy{Racial}| Novice| 1
Non Combat Skill:
Athletics{Racial}| Adept| 1
Acrobatics| Adept| 2
Military Tactics| Adept| 2
Nature Survival{BirthSign}| Adept| 2
Blacksmithing{Birthsign}| Novice| 1
Vampire| Children of Couldharbour (Scions)
Guaranteed Powers:
Day Walking
Can be healed through normal healing spells
Enhanced Speed (Only at Night)
Enhanced Strength (Only at Night)
Feeding Heals Damage
Night Vision
Innate Powers:
Stealth| Novice| 0
Mist Form| Adept| 1
Points Used: 22
Points Avail: 8
Flaws:
Fire Vulnerability (Moderate) | You have little to no natural resistance to fire and catch fire easily.
Silver Vulnerability (Moderate) | You are weakened by silver or silver augmented weapons or restraints.
Weakened by the Sun | You can go in the sun, but you lose the ability to use your vampiric powers and have your normal strength and magicka reduced by 50%. You also recover from injuries extremely slowly.
Aimless: When you live to be 223 you kind of don't really have much of a goal anymore.
Bounty: He is a Vampire and as such people want to see him dead with or without cause.
Diabolic Master/ Sire: Well His sire is none other then Lamae Beolfag what more needs to be said.
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Name: Aenar Windcaller
Race: Nord
Gender: Male
Age: 34
Birth Sign: The Atronach | Sun's Dusk / November
Occupation: Member of the Companions/ For Hire
Gear: A mix of Leather, Steel, and Fur Armor A Steel Shield and a Steel Sword
Commonly Carried Items: In his bag he has, a pouch of gold, A water skin full of mead, A whet stone to sharpen his sword. Also he has some Jerky.
Skills:
Combat Skills:
1 Handed Weapon{Racial}| Master| 2
2 Handed Weapon{Racial}| Novice| 0
Unarmed Combat| Adept| 2
Parry{Racial}| Novice| 0
Shield/ Blocking{Racial}| Adept| 1
Non Combat Skills:
Intimidate{Racial}| Master| 2
Blacksmithing{Racial}| Novice| 0
Alcohol Tolerance| Adept| 2
Hunting/ Tracking| Master| 3
Nature Survival| Adept| 2
Provisioning{Racial}| Adept| 1
Alchemy{Racial}| Novice| 0
Guaranteed Skills: Hircine Gift| Master | Aspect of Man. You Control The Beast: 10% berserk chance +2 to abilities. You must shift freely once per day.
Berserk triggers are considerably less. You have embraced your nature and the hunger it brings. Triggers will include characters flaws that apply, dire situations, etc. The GM may notify you based on the situation in RP that a Berserk roll will be happening.
SpoilerMethods of calming him down: well hope his sister is around or a nice treat.
Disease Immunity
Paralysis Immunity
Enhanced Speed
Greatly Enhanced Strength (over even vampires)
Ability to heal damage from feeding
Nightvision
Heightened senses
Supernatural Claws*
* Werewolf claws count as magical and supernatural weapons and are able to harm ghosts, undead, vampires, lycans, and daedra.
Points Used: 15
Points Available: 10
Flaws:
Illiterate: He has Dyslexia but luckily for him he has two sisters that can read.
Nightmares: He has nightmares thanks to the vicious attack he suffered at the hands of Werewolves.
Driving Goal: His driving goal is to keep his sisters safe, they are the only living family members he has left and he will not lose them.
Mandatory flaws:
1. Conspicuous Wolf {Bulkier and his Eyes are a Icy Blue opposed to his ocean blue that they were. Those who just meet him might think them odd but not supernatural maybe }
2. Poison Vulnerability
3. Restless Sleep
4.Silver Vulnerability
Brief Bio: He was the first to be born in a set of triplets followed seconds later by his sister Valrikir and his sister Runa. Joined the companions as soon as he was able to hold a shield which was age 14 along with one of his sisters Valrikir. This pleased their Father as he was also a member and was pleased 2 of his children followed in his footprints. At the age of 20 he went on a hunt with some of the other members only they turned out to be the hunted. He was visciously attacked by the the Werewolves they were hunting. The companions were able to dispatch the foul creatures and mend his most grievous wounds, however this was not the end of it. Later he turned into a beast thanks to that night luckily the companions saw this as a boon and to this day he is the best tracker in the group.
The Windcaller Triplets Runa, Aenar, And Valrikir
@Draynar, @K'lon, @fltwoodsmonster
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Name: Vash'addha "Vash" Kharadir
Race: Khajiit { Pahmar- Raht} (He was born when the Moon Masser was full and the Moon Secunda was waning. It is why he is so tall and muscular)
Gender: Male
Age: 30
Height: 6'7
Birth Sign: The Lady (Heartfire/September)
Occupation: Mercenary/ Dark Brotherhood
Gear: Dark Steel Armor with Gold colored trim, A shield made of the same steel and colored the same way, And a Steel sword.
Commonly Carried Items: "This ones bag contains, wait why do you want to know? Its this ones things.": He has a ball of Yarn to play with, a pouch of gold, a flask of whiskey, whetstone to sharpen his sword, and there are apples in there as well.
Skills:
Combat/Defense
One-Handed Weapons| Master| 3
Unarmed Combat {Racial}| Master| 2
Shield/Blocking| Adept| 2
Non- Combat
Acrobatics{Racial}|Novice|0
Alchemy{Racial}|Novice|0
Athletics{Racial}|Adept|1
Pick Pocketing{Racial}|Novice|0
Stealth{Racial}|Novice|0
Alcohol Tolerance| Adept| 2
Hunting/ Tracking| Adept| 2
Intimidate| Master| 3
Streetwise| Adept| 2
Diplomacy/ Persuasion{Birthsign}| Novice|0
Jewelcrafting{Birthsign}| Novice|0
Points used: 17
Points Avail: 13
Flaws:
Absent Minded: He is not very good at remembering things Face's yes names not so much or whether or not he ate dinner
Missing Eye: He was injured on one of his jobs the result, He can no longer see out of his right eye. Be warned like every vet do not come up on his blind side it might not end well.
Impatient: He is not one to stand by and discuss things he would rather bash in heads and call it a day
SpoilerBrief Bio Of now, earlier Days coming soon. He met his now friend and traveling companion Riamla "Ri" Zayrassa when she joined the Dark Brotherhood finding the tiny Khajiit intresting he wanted to keep her safe (Even though she was older then him). They have been traveling and doing contracts and jobs together for 13 years now.
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LETS DO IT WOOHOO
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Character Name: Ellisar Faenorin
Species: Altmer
Age: 150
Gender: Male
Occupation: Battle Mage
Birth Sign: The Apprentice
Gear: Leather and Silver armor, Staff, a Dagger for close combat
Commonly Carried Gear:
Skills:
1. Destruction Magic/Master/5
2. Conjuration Magic/Novice/1
3. Alteration Magic/Novice/1
4. Illusion Magic/Adept/3
5. Alchemy/Novice/1
6. Enchanting/Novice/1
7. MysticismMagic/Adept/3
8. Staff/Master/3
9. Dodge/Adept/2
10. Military Tactic/Adept/2
11. Noble/Master/3
12.Scribe/Adept/1
13 Tailoring/novice/0
Day walking
Enhanced speed
Enhanced strength
Feed heals damage
Nightvision
Stealth
Mist form
Points Spent: 26
Points Avail: 4
Flaws:
1. Egotistical- He is a noble he doesn't like to get his hands dirty with mundane tasks
2. Friends in High Places- He is a battle Mage for Queen Ayrenn
3. Haunted- He is a medium he can talk to ghosts and unfortunately he is haunted by the people he has killed in the service to his Queen, who would have thought.
Brief Bio: He is from a big noble family from Summerset that has always protected the finer points of Aldmeri Culture and then High Kinlords in power as Battle Mages. He has been in service for 120 years, he does not hold a high opinion for the current Queen as she is just a child but that does not stop him from doing his job. Recently turned Vampire (Children of coldharbour)
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woohoo
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@Kitty Chelle im so excited
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i am going to need help please never done it before
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Intrested however I have never played before so I might need help
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Character Name: Fenris Frostvale
Race: Bosmer/Werewolf
Gender: Male
Age: 21
Birth Sign: The Warrior/ August 27
Occupation: Performer/ Sneak Thief
Gear: Leather Armor, His bow and arrows And Throwing Knives that he keeps hidden usually in his armor
Commonly Carried Items: Medical Supplies
Skills:
1. Acrobatics/Master/2
2. Alchemy/Novice/0
3. Archery/Adept/1
4.Throwing Weapons/Novice/1
5.Dodge/Adept/2
6. Pickpocketing/Adept/1
7. Stealth/Adept/1
8. Nature Survival/Master/2
9. Beast Mastery/Adept/2
10. Hunting/Tracking/Adept/2
11. Medical Knowledge/Novice/1
12. Spying/Adept/2
13. Hircine's Gift/Adept/2
14. Bard/Novice/1 (Can't sing or play an instrument but he can Dance)
15. Blacksmithing/Novice/0
Guaranteed Powers:
1. Disease Immunity
2. Paralysis Immunity
3. Enhanced Speed
4. Greatly Enhanced Strength
5. Ability to Heal Damage from Feeding
6. Nightvision
7. Heightened Senses
8. Supernatural Claws
Points Used: 19
Points Avail.:
Flaws:
1. Child: Only 21 yea sounds adultish unless you live to be over 230
2. Missing Eye: Happened during the were attack that turned him
3. Poor: He survives on Stealing what he can
4. Uneducated: When it came to books he never bothered to learn he much rather spent his time in the wilderness hunting or communing with the wildlife
Mandatory Flaws:
1. Conspicuous Wolf
2. Poison Vulnerability
3. Silver Vulnerability
4. Restless Sleep
Berserk Chance:
1. Feeling Threatened/ Friends are threatened
2. Destroying Nature/ Or Animals
3. Not getting paid for performing
Brief Bio: Grew up with his father among other Bosmer in the wilds loved hunting and playing in the woods. One night his father and he went hunting but were attacked by a werewolf. The attack left him blind in one eye and an outcast among the Bosmer when he first turned a little over two years ago. Ever since then he has made money by Performing ( dancing and acrobatics) and while he does that he scopes the place out so he can come back later and take their valuables. He also has come to terms with what his life now is and the fact that he has to be careful lest he is the one killed by hunters.
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lol yea your right sorry about that
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Ahh nice ok
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I don't have to be a mage to be able to be a kind of medic right?
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Character Name: Rid'Tharri'Datta
Race: Khajiit/Vampire (The Order)
Gender: Male
Age: 15
Birth Sign: The Ritual
Occupation: Skooma Cook/ Catburgler
Gear: Rid is seen wearing Dark color Leathers and he carries a bow
Commonly Carried Items: Moon sugar, nightshade not in high quantities though in case he does get caught. His Bow and Arrows, Daggers
Skills:
Bow/Adept/2
Unarmed Fighting/Novice/0
Dodge/Adept/2
Acrobatics/Adept/1
Alchemy/Adept/1
Athletics/Adept/1
Pickpocketing/Master/2
Stealth/Novice/0
Archery/Novice/1
Beastmastert/Adept/2
Streetwise/Adept/2
Medical Knowledge/Novice/0
Detective, Empathic Accuracy/Novice/0
Destruction/Novice/0
Illusion/Novice/0
Detect Life/Novice/0
Mist Form/Novice/0
Charm/Novice/0
Points Used:14
Points Avail:16
Flaws:
1. Absent-Minded: Whether it be from the Skooma fumes or Just the way he is His head is always in the clouds
2. Compulsion: He has had to steal to survive as a child and ever since then He can't stop himself if its shiny he takes it
3.Driving Goal: Wants to create the best Skooma around
4.Illiterate: Lived on the streets with his Brother he never learned how
5.Nightmares: Because he witnessed his parents death he is haunted by it in his dreams
6.Poor: Lives with the money they make from selling Skooma
7.Shy: Only really talks to his brother
Short Bio: At the age of 5 he witnessed his parents brutal murder at the hands of humans. Since then he was raised by his brother Ty, at the age of 6 he started stealing from people with his brother so they could survive. At 9 he found that he was good at making Skooma so he has been making Skooma ever since, he still loves to steal though. Ever since the death of his parents he doesn't talk much to people just his brother. Enjoys being in the woods talking with animals.
Mandatory flaws:
Fire Vulnerability: moderate
Silver Vulnerability: moderate
Unnatural Healing
Chapter One: New Beginnings
in Guild Stories
Posted
Adventurers’ Guild Levequest Report
Levequest Assigned From: Ul'dhan Branch
Levequest Commissioned By: Immortal Flames
Levequest Rank: D
Levequest Rewards: 50 gil per adventurer
Adventurer(s) Involved: Rineiros Vestholt, Javor Vadash
Description of Leve: Take care of the bandits near Little Ala Mhigo
Description of Events: Me and Javor got to the location and took out the bandits we found, reclaiming what was left of the supplies.
Guild Approving Authority:
@Niri