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AndrasteKer

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Posts posted by AndrasteKer

  1. Good morning @Sim the Ineluctable!

     

    Your sheet looks good. Couple of questions, are you wanting to be a thrall or supe? Or are you wanting to eventually and "naturally" progress to exposure? Either are fine or neither. I just wanted to get your thoughts and some clarification. 

     

    Your birth sign is The Lady, so you'll get a free Adapt in Diplomacy, Persuasion and Jewel Crafting.  

     

    Tonight is our story progression night, we start at 9EST/8CST. If you want to log in a little earlier to chat go ahead and ping me on discord. We have a private RP server and I can give you details when we talk. 

     

    @Skywalker17 @Toralea @Stariya

  2. Oh this will be glorious, @Niri We'll have two of y'all standing in the corner at every gathering going "Soooooo. How do you like the scrib jelly?" "Oh. Um. It's fine. Yours?" "Um. Yeah, it's very scrib-y." *nods* as the rest of us watch in absolute engrossed amazement! 

     

    Then the very next day, we'll have @woods (they/them) "Heeeey....you!" "Suuuuup little.... you?" And me over there whispering, all sort of things to screw with the entire world xD 

     

    The gods have smiled upon us. They really have!! *grins, totally maniacally*

    • Haha 1
  3. Race: Khajiit, specifically Alfiq

    Age: 23

    Occupation: Spy/Bounty Hunter

    Current Employment: ??, last job included working directly with (unknown) House Managment to track down missing person

     

    Sign: The Lady-Diplomacy/Persuasion and Jewel Crafting (+1 Novice level) 

     

    Skills:

     

    Athletics*-1 (Adept)

    Acrobatics*-1 (adept)

    Stealth*-2 (Master)

    Pickpocketing*-1 (Adept)

    Unarmed*-2 (Master)

    Spying-2 (Master)

    Alchemy (herbal healing)-1 (Adept) 

     

    Medical Knowledge-1 (Novice) After realizing she had some skill with herbal healing she started paying attention to what the ailments were that she healed.

    Scholar-1  (Novice) She can read some and do math, it helps with inventories and negotiations, and tracking down those she's charged to find. But she's never going to attend that one school, though. 

    Scribe- 1 (Novice) She'd rather find someone to dictate for her but she can write short missives or notes.

    Merchantile-2 (Adept) She can and often does wander the market stalls and watches what is selling and for what. She's also very good at hearing what each merchant paid for what. 

    Bartering/Negotiations-2 (Adept) Don't be silly, she is Khajiit. They don't pay full price. Not ever. 

    Bard (singing, but she gracefully runs across a piano and makes beautiful music, so she says)-2 (Adept)

    Cooking-3 (Master)

     

    Total Points: 22

    Flaws: 5

     

    Stubborn- She knows what's best. And that's that. 

    Short Fuse- While she will allow you to pet her, it is with explicit permission and only when she wants it. And maybe, maybe *IF* you need it. Don't try otherwise. You might just lose a finger, or 3. 

    Mildly Vindictive- She'll get even with you if only to get in the last word. It might be fish paste in your dress boots that you wear once every few months, it might be over salting your bowl of soup, it might be knocking things off shelves right onto your head in "accident" regardless, she'll make her point. 

    Meddlesome- She just *looooves* gossip. Even if she doesn't engage, she does make it a point to hear and see all. 

    Vain- She looks like a high breed Persian or Ragdoll house cat. Her hair is long and silky and she takes great care in maintaining it, her eyes are bright and look like . Her parents would brush her for hours to make sure her coat was free of brambles or twigs after playing with her friends and siblings. She will seek other Khajiits to help with her coat as the "others" don't know how to properly wash or brush long Khajiiti hair. 

     

    Gear: She wears a lovely golden collar that was enchanted in someway at her old house. She covers it with a sash or cowl so as to not to draw attention to it. Her small pack includes dried healing herbs blended into teas*, 50g coins that lay flat in the coin pocket of her pack (5x5 double stack grid to evenly dispense weight if she must travel long distances), a brush, a letter sealed (no visible name), a small vial of crystalized moon sugar, 2 spare cowls one a soft gray in color, almost like it's dusty or dirty but not, and the other a finely woven vibrant colored silk cowl that sets off her eyes, there is another collar she carries pewter with a deep red cabochon something is etched in the stone but it's worn down quite a bit.  While the pewter collar doesn't look overly pricey it does look like it was well made and has been lovingly cared for even with a bit of patina one finds in antiques.  She also has a magnifier on a silver chain, that looks like it might have another tool or two attached.** While the chain is just long enough to slip over her head and pull the glass to her eye, the size of the links give the impression it was made for a "bigger," perhaps it was a gift that needed shortening...A couple of charcoal sticks for writing, a quill and small inkwell, and a small book of loose paper for short notes, wax and seal. 

     

     

    *5 tube vials (about the size of blood vials) with cork stoppers:

    VitaliTea-tea blended to boost one's immune system to fight or prevent infection 

    MobiliTea-tea blended to ease aches and pains, while designed with joints of Elders in mind, works to ease all soreness and muscle strain

    ViriliTea-tea blended to increase stamina and endurance (favored by brothels, and fighter's guild members alike)

    HospitaliTea-tea blended to increase and speed healing in mild to moderate injuries (may help to stabilize a dying patient if paired with a skilled healer)

    DualiTea-tea blended to calm a raging beast, or Angry Nord, helping to ease them into soothing sleep and a relaxed mind, even on occasion helped to ease hangover *if* mixed and downed before passing out

    **small blade to cut herbs, at least that's what she uses it for

     

    @fltwoodsmonster 

    @Skywalker17

    @Niri

     

     

    • Like 1
  4. Name: Rashi'ma (Ko'Ajama) Ker

     
    Race, Age: Khajiit, 20 Female
     
    Born Oct: The Tower, Lock-picking/Spying
     
    Gear: Robes, and DB leathers, Bow (for hunting and contracts), Staff, dagger given to her when she joined the brotherhood (sheathed at her back as a last resort weapon), alchemical kit, med kit*, skinning knife for her hunting, 2 books for journaling (magic journal, alchemical journal) ink and quills, meditation beads (also used for a garrote), sketchbook and charcoal sticks, whittling knife (she's not a woodworker, but she's etched her staff with prayer glyphs making it look like a fine walking stick) a multiple lock picks (several she keeps on her person in the form of hairpins or stitched into her clothes). Pack is padded, lined and weather proofed, everything has it's place and a place for everything. Here we start to see a bit of compulsion. She's stitched multiple coins into the bottom of her pack. I'm not all that sure as to how big the packs are in this world, but I'm guessing something like the military style/inspired backpacks. It's not full, nor heavy so she takes it with her everywhere.   
     
    While she is graceful and lithe like all Khajiit, she'd rather be inside reading than running around the yard. Her skills reflect this. Another life and another time, she'd have focused solely on the academic side of things. Her skills reflect her transitioning from from temple life to city life. She can hunt and track but isn't really exceptional at it. But nor is she all that good around larger crowds of people yet. As she grows as a character her skills and interests will change to reflect who is at that moment. I expect she'll be the fluid and chameleon character. Partly due to her age, she's young and adrift, unsure of where life is taking her. Partly due to an inherent nonacceptance of who she is and a longing for who she should have, could have, would have been.   
     
    Skills:
     
    Racial:
    Athletics-1 (Adept)
    Alchemy-2 (Master)
    Acrobatics-1 (Adept)
    Pick pocketing (Novice)
    Stealth-1 (Adept)
     

    Offensive: 
    Archery Master+3 (Master)
    One handed weapons-1 (Novice)
    Staves-2 (Adept) 
    **Unarmed Fighting-2 (Master)
     
    Defensive:
    Dodge+2
    Parry+2
     
    Necromany-2 (Novice)
    Shadow-3 (Adapt)
    Resto-2 (Novice)
     
     
    Scholar+1 (novice)
    Scribe+1 (Novice)
    Medical Knowledge+2 (Adept)
    Empathic+1 (Adept)
    Resilience-+2 (Adept)
    Artist-1 (Novice)
    Forgery-0 (Novice)
    Intimidate-1 (Novice)
    Hunting/Tracking-1 (Novice)
    Nature Survival-0 (Novice)
    Riding-0 (Novice)
     
     
    Flaws:
    1. Callous- It's not that she doesn't care, in fact, she may care too much. However, she doesn't show it. To keep from crumbling in her new world she journals. She will take a short sabbatical after death orders, in the woods or mountains, by lakes or rivers. Somewhere away from people where she can wash away her sins, if only for a moment in time.   
    2. Compulsion- She triple checks all locks on windows and doors before she sleeps. In new places or unfamiliar places she places benign traps, such as a toothpick tucked into the door and jamb while she's out. And balancing a breakables on window sashes. When she's inside she will place a chair under the door handle to lock it. Or if she's in a crowded room, like a commons she sleeps in a chair or moves her cot so her back remains to a wall at all times. 
    3. Lost loved One**
    4. Driving Goal- To never be a victim again. She's looking for mentors and instructors who will help her achieve this goal. That means if they can no longer offer instruction or improve on a topic, she leaves. 
    5. Nightmares- Nightmares, not every night, but several times a month, from her abduction. 
     
     
    *Med Kit- contains basic supplies, sutures, bandages, salves for healing and mild to moderate burns, with some powders for minor potions when blended with certain herbal teas. 
    *Alchemy Kit- assorted but common reagents and solvents, with a few uncommon or rare items. These are in conjunction with the Med Kit, but not necessarily the same or for the same outcomes. AK are for poisons/antitoxins and acids, some lethal, some not, to better achieve her end results. 
    **We've discussed this. And it may drop off, remains to be seen. 
    • Love 1
  5. Name: Darkened-Flame @Andraste Ker

    Race: Khajiit
    Gender: Female
    Age: 27
    Birth Sign: The Lady | Heartfire / September | Diplomacy/Persuasion, Jewel-crafting
    Occupation: Thief/Assassin
     
     
    Gear: 
    Dark dyed reinforced leather armor, twin daggers, tool belt containing lock picks, poison resins, anti-toxin, and a weighted and waxed cord (8ft long). Cord can double as fishing line, but mostly used as poison delivery or garroting and occasionally hiding and retrieving submerged valuables. **Rubber ball, Paddle-ball, Cat's Cradle string, are carried in my pack as a way to fight my impatience (and yes, I do intend to add that into my play now that I know I can). 
     
    Skills:
    Acrobatics*-1 (Adept +4)
    Alchemy*-2 (Master +6)
    Athletics*-1 (Adept +4)
    Lock picking-3 (Master +6)
    Spying-2 (Adept +4)
    Street-2 (Adept +4)
    Pick-pocketing*-2 (Master +6)
    Stealth*-2 (Master +6)
    Unarmed*-0 (Novice+2)
    Dual Wield-3 (Master +6)
    Throwing-1 (Novice +2)
    Dodge-2 (Adept +4)
    Infiltration-3 (Master +6)
    Bard (con artist/grifting)-2 (Adapt)
    Cooking- 1  (Novice)
    Total Skill points- 27
     
    Diplomacy/Persuasion* (star sign)
    Jewel Crafting* (star sign)
     
    Flaws:
    Brutally Honest: She's the friend that asks "Are you sure you want my opinion? Because I'm going to give it to you if you say yes..."
    Impatient: Think ADHD and caffeine, with knives. Lots of knives. 
    Moderate Phobia (spiders): They suck, 'nuff said.  
    Smart Ass: Please see above for examples and clarification.
    In/famous- Parts of the underworld has heard of her. Some approve of her, some don't. Her custom leathers can be repaired with many but only altered by a few, those that can occasionally offer suggestions for improvements. 

     

     

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