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Vedian

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Posts posted by Vedian

  1. On 5/29/2020 at 11:26 PM, KalianVan said:

    Hello all like the title says I have Returned! am looking forward to opening up a few games such as bringing back the good old Stellaris GAME! know a few are interested in that i also want to try CK2 who can dethrone me 😛 i would also like to see a little Civ a lttle HoI4! if there is anyone interesting in running a Total War game i will happily give you the reins to run them as you see fit! so be on the look out and lets get ready to plot to murder to conquror space and react WW2!

    Awesome. My machine empire awaits, and if I can work some things out, the return of the SPQR too.

  2. 1 hour ago, Kriege7 said:

    Well, test things out at your leisure. Just make sure not to save or, if you do, make a separate save. Keep in mind that FE in the NW is a Fanatic Xenophile and attacking them unprovoked doesn't seem right, I'd wait until they awaken... or if for some reason they insult you...

    @Kriege7 Oh I didn't actually look at what they are, but for those "Just don't feel right" wars, it will feel less right to sit by and wait for an AI to kill them and gain those level 6 shields, reactors and thrusters, nevermind those super FE planets. In my solo game I killed a caretaker, just to stop all the spiritualists from getting that sweet FE loot(the whole galaxy was nothing but spiritualists including an FE, 1 materialist FE, 1 machine FE and 1 machine empire)

  3. 42 minutes ago, Kriege7 said:

    Probably because you're gobbling up everything, you've generated too much threat/aggro. Also... how do you Economy so well?

    @Kriege7 Because I've occupied the planets of a FE. They are crazy good for solidifying your economy, which is why I mean to take the one in the NW corner next.

  4. 4 hours ago, Phoenix said:

    They just made me dayshift so I won't be there for next weeks game

    @Phoenix @Kriege7 I hope you won't mind but I think I'm going to subjugate AI you as a means of keeping access to your territory.....players turned AI have this tendency of going super hostile toward my glorious machine empire, no matter how favorably I deal with them.

  5. 3 hours ago, Kriege7 said:

    You guys need to do something about those Ravagers...

    I'm on it, just building up my naval cap and fleets...I overestimated the effect fighting a 3 front war would have on their fleet power. I figured they would have been so divided fighting everyone at once I could storm their capital and end them, but they kept back most of their fleet there.

  6. 4 hours ago, Kriege7 said:

    If I understand you correctly, you're talking about the cybernetic ascension path, which from my understanding does not require all of its citizens to become cybernetic.

    I was more referring to the genocide/turning you into a human battery, but I can't think of one good reason not to borgify every organic pop on my planets unless you mean to go psionic, 'borgs are just better in every way.

  7. 1 hour ago, Kriege7 said:

    Nobody wants to relive the Second Renaissance episodes from the Animatrix or be on the receiving end of the Borg. 

    The irony of that statement is an organic empire is just as able to do that to you as driven assimilators, determined exterminators or just a regular old machine intelligence.

     

    Are we now going to discuss banning materialists?

  8. Well there you have it, to everyone complaining about machine empires, they'll be nerfed into the ground. Can't play wide, sprawl will kill you, can't play tall, sprawl will kill you. No equivalent admin cap increasing jobs for machine empires means they have to be short and narrow, making them irrelevant, since even leaving systems unclaimed increases sprawl if you control all hyperlanes needed to access those systems.

     

    I hope this puts to rest the idea that we need to ban machine empires from future games.

  9. @Phoenix @KalianVan @Kriege7 Ran another pair of tests, granted it was just the last manual save of game 7 on single player so if it being a multiplayer game, not just save, makes a difference I have yet to see with my own eyes, but, moving one of my fleets from its border guard post to my home system showed 428 days with DS on and off, it arrived there on the same date both times and I ran a stopwatch for both runs, with DS being off taking 6 seconds less, though that could be due to other factors.

  10. On 9/7/2019 at 11:11 PM, Kriege7 said:

    Stellaris: Campaign 7.2

    Chapter 2: Sixty Years of War

     

    In the midst of three consecutive wars, territory was lost and gained. The Groot, Alari, Venice, and Templars have all banded together in a holy alliance as a response to these heinous attacks and are now in the process of converting The Rose Corporation and Empire of Gir over to their cause. A new alien federation has been discovered isolated on the other side of the forbidden territories. Meanwhile, the soulless Omni Fabricators have been devising their own response to the constant attacks by the Alliance, Ikaan, and Ferengi in the form of a new superweapon! 

     

    20190907224137_1.thumb.jpg.802144a4594824f2210f069b373b91d8.jpg

    A shame you didn't get to see my new superweapon....an even bigger shame that the FE's in the top right decided that waiting around for us to get too powerful was a bad idea. It does not bode well for someone embroiled in a 1v3 war to suddenly have FEs wanting you melted down to build new ships or to serve as expendable cannon fodder. What should've been a cakewalk for me suddenly turned into turtle time. 1v3 ballooning into 2v7 +1 AE beating up the AE that pressed me into service.

  11. @Kriege7 @Phoenix @KalianVan

     

    I did an experiment of my own using my human empire with the sol system as its home so the size would always be the same, using the science ship to move to the edge of the system, as even using the sol system the planets can be arranged differently each new game. With downscaled on and off, from separate starts, not a reload which doesn't seem to change the ships from what they were on the original save, it showed an estimated travel time of 55 days both times.

     

    If the sun in the sol system is always equidistant from the edges then the mod makes no difference and it's all an optical illusion of the ship getting there faster when the graphic is bigger. Sorry Phoenix.

  12. @KalianVan I do in fact have all of them. When I got it they'd put out their complete edition including all DLCs(I actually want to wait for this for 6 before getting into that)

    As for Civ picks....Rome/America

  13.  

    @KalianVan Welp, I bit the bullet and now I have all the story DLCs(no plant people though) but that shouldn't be a problem for the current game. So for future games you should host the first game(since you have everything) and then it doesn't matter which species packs anyone has so long as they've got the story packs.

  14. @Kriege7 Yeah they're nothing to worry about, after AI Vikkie asked to be a protectorate I sent a science boat up to check out the wormhole in her territory, going through it gave me contact with them. On another note...what DLC is attached to L-gates? Every time I did something to get the remaining 2 insights it never counted. Even after conquering AI Kal and taking his L-gates it didn't go up.

  15. 58 minutes ago, Kriege7 said:

    People play with Unions turned off? How do you tell who's in league with who?

    By looking at the contacts tab. The Ferengi hate me, their fellow federation members do not. I want to keep them visually separated.

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