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Showing content with the highest reputation on 12/12/18 in Posts

  1. Let's theorycraft some small group goodness. What are some profession skills that combine well? What sort of combo fields should we be able to execute on the spot? Can we come up with a flexible group comp that, while maybe not totally meta, still lets us play at a high level? How can we use profession-specific tools like barrier, invuln, auras, druid buffs, and so on? These are just starter questions; anything else is welcome too. Once we start developing some ideas we think workable we can put the results in a forums post. Starting tags. Add anyone you think may be interested. @Kenji @RaVem @Jinn Galia @pareod @BlixBlix @Drubid @Winters Engineer
    1 point
  2. I personally would like to see us start with coming up with a strong foundation, something that we can make work against most other similar or slightly larger groups we come across. With the right combination of sustain (for those unfamiliar with WvW speak this just means survivability through healing, invulns, buffs, whatever) and damage I think we could dispose of most similar sized T3 and T4 groups (Mag excluded; don't know how they're down here with us). That said, here is a more directed line: How should we deal with the current scourge meta? How do we sustain against a 5 man group that is, say, 3 scourges, a FB, and a SB? Against such a group, we'll be dealing with lots of condi, a pretty powerful burst class, boon corrupts, a big boon strip, and a healer who spits out resist, stab, protect, and aegis. I wouldn't want to build a group solely to hard counter this but a balanced group that can deal with this, then turn around and deal with a more power oriented group or a more cc/mobility oriented group.
    1 point
  3. Hey @Hrom. Thanks for setting this up! I've been thinking over the past few weeks about how we could incorporate a more hardcore WvW event/night/group, with players dedicated to knowomg their role and playstyle, and going into the event with the expectation that we will be a bit more serious and expect better outcomes than usual. I thought about having a core group of dedicated players who will cover some of the core roles to at least give us a base, and allow others to bring their builds, sort of like pugs to fill. At least to start. This may not be optimal right now, but it's what we have to work with right now.  To my WvW rookie eyes, that would mean having 2-3 FBs, Spellbreakers, and 4-6 Bombers (power revs or scourges), in a squad with 2-3 subgroups. I know that in WvW, a well coordinated composition is best for outcomes, but if we don't want to make it totally exclusive, then having some of the core roles covered allows us to be competitive while still being INclusive.  Going over some of the main people who WvW quite regularly, we can cover 3 FB, 3 SB and 3 Scourge right off the bat, with 1 support chrono. I'd say that's a pretty good start. Thoughts?
    1 point
  4. Yes let's do this Friday! Sorry I made the assumption and never told anyone that we will always try for Friday 7:30 CST/8:30 EST?
    0 points
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